|
Post by loki311 on Sept 3, 2017 12:33:58 GMT
you are wrong they are a bit weaker then normal humans footman. worgen foot man got 180 hp less then human footman ( yes i checked it) same with the knights That is the thing. The damn gilnean/worgen are way weaker than their human counterpart Thats way the need to be a bit buffed.
|
|
|
Post by Lunachan on Sept 3, 2017 15:24:34 GMT
Hey kacpa question about the san'layn.when you add them will lana'thel be able to fly?
|
|
|
Post by Kacpa2 on Sept 3, 2017 19:35:00 GMT
Hey kacpa question about the san'layn.when you add them will lana'thel be able to fly? Yes, but i dunno when, i have more important stuff for now, first great hero rebalance that will get rid of stat bonus and make heroes a bit better but wont buff their stat at all through the levels(and fix balance withsome demi-god level chars)
|
|
|
Post by Kacpa2 on Sept 3, 2017 19:36:31 GMT
That is the thing. The damn gilnean/worgen are way weaker than their human counterpart Thats way the need to be a bit buffed. I didnt want to make them superior to humans, but i will do it with some other way, like giving them worse armour type, stronger but slower attacks, worse armour but better regen. Wanna them to be a sidegrade actauly, i will buff their human forms to match normal humans.
|
|
|
Post by loki311 on Sept 4, 2017 10:38:28 GMT
can you give all demon units receive upgrades cose many of them dont.
|
|
|
Post by loki311 on Sept 4, 2017 10:40:57 GMT
I got idea for some new units
Orc race rework: new casters: Shaman: spells( purge, lightning shield, Summon frost wolf(rises a wolf from corpse (wolf has skeleton stats)) Warlock: spells( fire bolt, healing herb(heals unit for 100), Blood lust) Far seer: Spells( chain lightning, revel, chain heal, Monsun) new unit: orc- Ork Champion hp 1400 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Shockwave blood lust (like grunt) resistant skin Limited to 4
Tauren Rework: New casters: earthbender: spells( healing herb, roots(basic spell of ceeper of the grove), Stone shield) Totem Holder: spells( tomem of battle( gives nearby allies +10% dmg), totem of defence(gives nearby allies +3 armor), Totem of speed(gives nearby allies +10% attack speed and +5% movement speed) new unit: Tauren- Tauren Champion hp 1500 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: war stomp, Reincarnation, resistant skin limited to 4
Draenei( unbroken) Rework: New Casters: priestess: Spells( heal, dispell, Resurection( Resurect 2 friendly units) Draenei shaman: Spells ( Purge, Lightning shield, Healing ward) Draenai hospitaler: Spells( holy light, chain heal, Holy armor) unit rework: Draenei paladin more hp like 800 new unit: Unbroken Draenai- Great Draenai Paladin hp 1200 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Holy light, restoration, Divane shield, resistand skin Limited to 4
Dwarf rework: New casters: Wildhammer priest: Spells( heal, lightning shield, Monsun) Iron forge Holder: Spells ( fire bolt, inner fire) skills( burning oil (like destroyers upgrade) New unit: Dwarf- Thane hp 1200 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Bash, Ale (100 hp heal on self), Avatar, Resistant skin limited to 4
Naga Rework: New casters: Mage of the tides: spells( healing spray, Summon reef elemental, Water Shield( heals an ally for 200 in 4 sec) Priestess of azshara: spells( Ice bolt, criple, blizard)
Mage Hunters rework: New casters: Herold of magic: spells( devour magic, mana shield, chain lightning)
|
|
|
Post by Sylvanas Windrunner on Sept 4, 2017 20:16:45 GMT
Will you separate 3 dwarf clans?
|
|
|
Post by Kacpa2 on Sept 5, 2017 7:41:17 GMT
I got idea for some new units Orc race rework: new casters: Shaman: spells( purge, lightning shield, Summon frost wolf(rises a wolf from corpse (wolf has skeleton stats)) Warlock: spells( fire bolt, healing herb(heals unit for 100), Blood lust) Far seer: Spells( chain lightning, revel, chain heal, Monsun) new unit: orc- Ork Champion hp 1400 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Shockwave blood lust (like grunt) resistant skin Limited to 4 Tauren Rework: New casters: earthbender: spells( healing herb, roots(basic spell of ceeper of the grove), Stone shield) Totem Holder: spells( tomem of battle( gives nearby allies +10% dmg), totem of defence(gives nearby allies +3 armor), Totem of speed(gives nearby allies +10% attack speed and +5% movement speed) new unit: Tauren- Tauren Champion hp 1500 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: war stomp, Reincarnation, resistant skin limited to 4 Draenei( unbroken) Rework: New Casters: priestess: Spells( heal, dispell, Resurection( Resurect 2 friendly units) Draenei shaman: Spells ( Purge, Lightning shield, Healing ward) Draenai hospitaler: Spells( holy light, chain heal, Holy armor) unit rework: Draenei paladin more hp like 800 new unit: Unbroken Draenai- Great Draenai Paladin hp 1200 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Holy light, restoration, Divane shield, resistand skin Limited to 4 Dwarf rework: New casters: Wildhammer priest: Spells( heal, lightning shield, Monsun) Iron forge Holder: Spells ( fire bolt, inner fire) skills( burning oil (like destroyers upgrade) New unit: Dwarf- Thane hp 1200 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Bash, Ale (100 hp heal on self), Avatar, Resistant skin limited to 4 Naga Rework: New casters: Mage of the tides: spells( healing spray, Summon reef elemental, Water Shield( heals an ally for 200 in 4 sec) Priestess of azshara: spells( Ice bolt, criple, blizard) Mage Hunters rework: New casters: Herold of magic: spells( devour magic, mana shield, chain lightning) well these are additions. Rework would be big change of race as a while. Some ideas are really nice. Also maybe propose ingamw models for these
|
|
|
Post by Kacpa2 on Sept 5, 2017 7:42:21 GMT
Will you separate 3 dwarf clans? Dark irons gotta be separate, wildhammers will be within ironforge dwarves but may get their own worker kinda like female peasant for humans
|
|
|
Post by loki311 on Sept 5, 2017 8:15:19 GMT
I got idea for some new units Orc race rework: new casters: Shaman: spells( purge, lightning shield, Summon frost wolf(rises a wolf from corpse (wolf has skeleton stats)) Warlock: spells( fire bolt, healing herb(heals unit for 100), Blood lust) Far seer: Spells( chain lightning, revel, chain heal, Monsun) new unit: orc- Ork Champion hp 1400 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Shockwave blood lust (like grunt) resistant skin Limited to 4 Tauren Rework: New casters: earthbender: spells( healing herb, roots(basic spell of ceeper of the grove), Stone shield) Totem Holder: spells( tomem of battle( gives nearby allies +10% dmg), totem of defence(gives nearby allies +3 armor), Totem of speed(gives nearby allies +10% attack speed and +5% movement speed) new unit: Tauren- Tauren Champion hp 1500 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: war stomp, Reincarnation, resistant skin limited to 4 Draenei( unbroken) Rework: New Casters: priestess: Spells( heal, dispell, Resurection( Resurect 2 friendly units) Draenei shaman: Spells ( Purge, Lightning shield, Healing ward) Draenai hospitaler: Spells( holy light, chain heal, Holy armor) unit rework: Draenei paladin more hp like 800 new unit: Unbroken Draenai- Great Draenai Paladin hp 1200 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Holy light, restoration, Divane shield, resistand skin Limited to 4 Dwarf rework: New casters: Wildhammer priest: Spells( heal, lightning shield, Monsun) Iron forge Holder: Spells ( fire bolt, inner fire) skills( burning oil (like destroyers upgrade) New unit: Dwarf- Thane hp 1200 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Bash, Ale (100 hp heal on self), Avatar, Resistant skin limited to 4 Naga Rework: New casters: Mage of the tides: spells( healing spray, Summon reef elemental, Water Shield( heals an ally for 200 in 4 sec) Priestess of azshara: spells( Ice bolt, criple, blizard) Mage Hunters rework: New casters: Herold of magic: spells( devour magic, mana shield, chain lightning) well these are additions. Rework would be big change of race as a while. Some ideas are really nice. Also maybe propose ingamw models for these My bad i just celled it "rework" cose i hadnt idea how to call it.
|
|
|
Post by loki311 on Sept 5, 2017 9:48:38 GMT
Will u add more ork races like Twilight hammer orks, Dragonmaw orks, true horde orks?
|
|
|
Post by MEEEEEEEEEE on Sept 6, 2017 11:33:32 GMT
Some hero ideas for scarlet crusade/onslaught High general Abendis(dad) High general Abendis(Bridgette) Barean Westwind
|
|
|
Post by MEEEEEEEEEE on Sept 6, 2017 11:36:30 GMT
Also forgot to add Grand inquisitor Isilen to scarlet crusade heroe list
|
|
|
Post by MEEEEEEEEEE on Sept 6, 2017 11:38:33 GMT
And sally whitemane (keep forgetting people 😂) Maybe also Taelen fordring for scarlet/argent
|
|
|
Post by loki311 on Sept 6, 2017 12:59:32 GMT
got idea for Trolls hero change: New spells for heroes Zul'jin: rework: make him ranged pls spells: trueshot aura, wind walk, battle roar, avenge Zul'jin (when dies gives to nearby allies +50 to dmg and +10% attack speed) Malakk: Rework: Make him ranged pls Spells: Frost nova, Restore mana ( works like mana scroll but take mana from user 50 100 150 (same mana restore)), summon kings guard(summons ice troll axe throwers 3 4 5 lasts 30 sec (same cd)), Great Blizzard (deals 50 dmg to enemies in the big area ) Vol'jin: Spells: trueshot aura, chain heal, slow poision(slow per lvl 30% 40% 50%), big bad voodoo sen'jin: spells: great healing ward(just healing ward 2 3 4% heal), chain heal, serpent ward, Great hex ( hexing all enemies in area)
|
|
|
Post by loki311 on Sept 6, 2017 13:03:38 GMT
got idea for skills for heroes cose i wont to see lore heroes in your map unique Human : Uther : Holy Light, Devine shield, Holy strike(war stomp),Resurection Arthas: Holy Light, Devine Shield, Summon Guards(Summons 3 4 5 footman), Blessing of the light ( heal nearby units by 20 per sec (channeling spell)) Dailin praudmore : Admiral strike( Deals dmg to a single target), Heavy armor ( give him bonus armor 5 10 15 ), Summon reef elemental (Summon warter elemental), Cannon strike (stuns and deals dmgto enemies in the area)(like battleship spell but stronger) Varian Vryn: Shockwave, King call(give attack speed to nearby allies 5% 10% 15% Lasts 10 sec cd 20 sec ), Haste aura ( gives movement speed to the allies 5% 10% 15%), Power of the alliance ( Gives bonus dmg +10 and armor +4 to the allies lasts 15 Sec) Bolwar Fordragon: holy lilght, devine shield, Exorcism( group dispell on all enemies), Great Holy Strike( ultimate version of the war stomp)
Scarlet Crusade: Renoult Morgrane: Holy light, Divine shield, Leadership aura ( gives 5% 10% 15% more dmg for ally units), Wrath of the ashbringer( deal dmg to all enemies in the area like 300) Master Inquizitor: Armor blesing ( gives to allies in area armor 1 2 3 ), Healing Wave, Holy nova (light version of the frost nova (same dmg no frost efeckt )), Grand exorcizm( ultimate version of exorcizm)
Dwarf: Magni Bronzebeard: Healing spray, Heavy Armor, Battle Haste Aura( gives attack speed to the allies 5% 10% 15%), Power of the iron forge( Gives to the allies +5dmg and +10 Armor Lasts 15 sec) Muradin Bronzebeard: Thunder Clap, Heavy Armor, bash, Avatar Bran Bronzebeard: establishment of the camp( work like healing ward but looks like fireplace , Lasts 15 20 30sec), trueshot aura, Eye of the explorer( revels area), Snipe(high single target dmg spell)
Demon: Malganis: Sleep, Rise Zombie (1 2 3 )(work like raise dead), Bash, Army or dead(summons 10 skeletons and 5 skeletons archers) Tichondrius: Rain of Fire, Inferno( summons infernal cd changes on lvl), Vampiric Aura, Rain of chaos( ultimate) Varimaras: Rain of fire, Flame strike, Vampiric aura, Doom Deteroc: Sleep, corrupted strike( works like forked lightning), Defail touch(heals like scroll of healing 50 100 150), Charm Balnazar: Summon fel Beasts, legions call( gives 10 15 20 dmg to nearby units), Fissure summon ( Summons a portal with spawn lesser void walker every 4 sec lasts 30sec (void walkers lasts 30 sec)), Inferno Mephistroth: frost nova, frost armor, slow aura( slow movement speed aura), inferno Anetheron: forked lightning, corrion swarm, Summon fel beast, inferno Kazzak: War stomp, Rain of fire, Shockwave, Suprime presence( heal nearby allies for 20 per sec but takes 10 mana per sec) Mannoroth: War stomp, Fel blood, Defailed Servents( aura that gives dmg to nearby allies 3 6 9), Reicarnation Magtheridon: Fire Blast( works like frost nova but without frost efekt), Fel Blood( heals like scroll of healing 50 100 150), Defailed Servents( aura that gives dmg to nearby allies 3 6 9), Demon gate Call ( just summon Permanet demon gate) Archimonde: summon demons( summon some low rank demons), meteor call( deals 100 200 300dmg in area and stuns for 1 sec), defail aura ( lovers attack dmg of meele units by 30% 40% 50%), rain of chaos (utimate but his are permament) Kiljaden: summon demons, mind corruption( make enemy units in area unable to attack ( biger area on lvl)), flame strike, Might of the legion(demon vesion of starfall rain of fire fall from the sky dealing 65 dmg to enemies )(ultimate)
i dont know what u plan for heroes but i think it is nice idea tell me pls if you will new more ideas like this hero change
|
|
|
Post by Sylvanas Windrunner on Sept 6, 2017 15:11:32 GMT
Will you add jaina after the catastrophe in theramore?[new spell,new model?xd]
|
|
|
Post by loki311 on Sept 7, 2017 11:19:03 GMT
got idea for another hero changes Orc Hero change: Thrall: spells : chain lightning, Feral spirit, forked lightning, voolcano Drekthar: spells: chain lightning, Healing hearbs( heals like healing scroll 50 100 150), feral spirit, lightning storm( summons 4 flying clouds that deals 100 dmg to nearby enemies ( like eagles )lasts 10 sec(cant be killed by units just dispelled) Garosh Hellscream: spells: howl of terror, battle roar, heart of y'shaarj( buffs armor of garosh by 10 20 30), Hellsream ( stuns all enemies in range ( static trap efekt and area)( cd 30sec) Gromash Hellscream: stright hero ( same for fel one wersion) Spells: Howl of terror, battle roar, brutal strikes ( every attack costs 3 mana But gives more dmg by 10 20 30 ), Hellsream ( stuns all enemies in range ( static trap efekt and area)( cd 30sec) Samuro (no changes ) Durotan: spells: Summon wolfs, Endurance aura, cleaving attack, attack of the pack( wolf version of the stumpede) Nazgriel: Spells: Hasting Shot ( gives +30% 50% 70% to movement speed to nearby allies), Endurens aura, Shockwave, big net (nets all enemies in the area) Guldan: Spells: life drain, Fel nova( fel version of frost nova but no frost efekt), Howl of terror, Fel storm( fel version of starfall deals 50 dmg)
Fel orks: Hell ork Blade master ( Jubejtos): Spells: Cleaving attack, Madness( gives more attack speed but takes more dmg), Brutal strikes, Unnormal Vitality( gives hero +1000 to max hp)
Night Elves: Malfurion Stormrage: Spells: Mass roots(roots all enemies in area), Force of nature, thorns aura, tranquility Cenarius: Spells: Mass roots, Wrath of the narure(deals 100 200 300 dmg in the area), Summon animal allies( summons 3 wolfs 3 bears 3 fulborg great shamans lasts 30 sec(same cd)), Guardian of the Emerald dream ( summons 1 green dragon lasts 60 sec(same cd)) Passive spells: cyklone, Summon tree Tyrande: Spells: Blessing of the Elune(night elf version of holy light do not dmg undead but give ms +20%), trueshot aura, Leader of the sentinels( aura that give 5% 10% 15% movement speed to all allies in area), Starfall Shandris: spells: stuning arrow( dmg and stuns single taget), evalation, scout owl, multishot(can shout 5 targets at ones)(ultimate) Maiev: fan with knifes, blink, shadow strike, leader of the watchers ( gets permament invisibility for 30 sec)
Human: Galen Trollbane spells: Defence(gets less dmg from pircing attack by 30% 40% 50%), heavy Armor ( gets 5 10 15 armor), Devotion Aura, Strong will ( heals fully hero 60 sec cd)
Forsaken: Sylvanas: spells: silence, black arrow, trueshot aura, charm Putures: spells: healing spray, acid bomb, raise zombie, hour of the forsaken(gives all allies in area +20 dmg and +10 armor lasts 20 sec) Varimatras(same as demon)
Undead: Lich King: Spells: Mass death coil(shouts death coil at all units in area), Animate dead ( rise 3 4 5 corpses)(works like animate dead ulti), Summon Frost wyrms( summons 1 2 3 frost wyrms), Cold death(stuns all enemies in area by freezing them)(stuns for 2 sec) Arthas: Spells: Death coil, Frostmorne hunger( takes mana but deals more dmg every attack )(take 10 mana per attack and deals 10 20 30 more dmg when kills with this attack taget gets animated), unholy aura, Animate dead(ultimate) Kelthuzad: Spells: frost nova, Mass frost armor( cast frost armor on all nearby allies), Dark ritual, Summon corpses(summon 20 corpses 20 sec cd)(ultimate) Anubarak: spells: impale, spiked skin, war stomp, Summons bugs(Summons lvl 3 bugs from the ground 6) Undead Sindragosa: Spells: frost breath( frost version of fire breath), Supirions in sky( command aura for flying units 5 10 15% ), Frost nova, cold presence(slow aura 30% attack speed 30% movement speed)
|
|
|
Post by Kacpa2 on Sept 8, 2017 18:21:52 GMT
Will you add jaina after the catastrophe in theramore?[new spell,new model?xd] Since i made improved model i can make "that jaina" to....
|
|
|
Post by Sylvanas Windrunner on Sept 8, 2017 21:06:49 GMT
Do you separate high elves from blood elves?
High elves [blue eyes] Blood elves[green eyes] and to have other spells and to be different from the elites
|
|
|
Post by loki311 on Sept 9, 2017 10:29:22 GMT
Worgen Hero Change: Grenn Graymane: spells: howl of terror, worgen evalation, cleaving attack, Summon kings Guard( summons 3 premament knights)(120 sec cd) Arugal(new hero) spells: summon wolfs, chain heal, brilence aura, Mass curse(casts curse on all enemies in the area)
Naga: Azshara spells: Monsun(but 40 dmg), mana shield, forked lightning, charm Ilidan Stormrage: spells: manaburn, evalation (to 50%), rain of fire, matamofozis Lady vashir: spells: forked lightning, mana shield, Summon naga (summon 1 2 3 myrmidons lasts 30 sec)(same cd), Tornado
Blood elves: keal: Spells: flame strike, soul burn, mana steal, phoenix Lothemar: spells: Holy light, cleaving attack, chain lightning, Blast of magic (deal 100dmg to neaby enemies and stuns them for 2 sec)(ultimate) Sylwanas: spells: wind walk, cold arrows, trueshot aura, eagle eye( gives 100% of attack speed for 10sec) Valeria Windrunner: Spells: Wind walk, healing herbs(works like healing scroll 50 100 150), split arrow(deal dmg to 5 nearby enemies), eagle eye( gives 100% of attack speed for 10sec) Aleria Windrunner: Spells: Wind walk, rain of arrows, arrow bush( works like bush (but only for range)), eagle eye( gives 100% of attack speed for 10sec) Anasterian Sunsrider: spells: Magic blast( deals dmg in area), mana shield, brilence aura, suns blessing (suns version of tranquility) Halduron: spells: Wind walk, Trueshot aura, Arrow bush, Arcane Vortex (teleports to the lokation dealing dmg and stunning ememies)(ultimate)
Dalaran: Jaina: Spells: Blizzard, Summon water elemental, brilence aura, Arcane shield( gives all nearby allies +3 armor Lasts 20 sec) Anthonidas: Spells: Magic blast, Summon golems, Mana restoration ( take 200 mana but restores mana to all nearby allies for 50 100 150), Mass teleport rhonin: spells: Mini starfall ( cast starfall for 1 sec deals dmg 30 40 50), blizzard, Summon water elemental, Arcane barrier ( gives neaby units +9999 armor and immunity to magic (only in the area )lasts 10 sec) Khadgar: spells: Blizzard, mass healing area( makes area that heal allies like fountain of health lasts 20 sec), mass banish(banish enemies in area), Guardian of azeroth( deals dmg to all enemies in area 300) Kassan: spells: bush, magic net( nets all enemies in area), chain lightning, avatar Mediv: Spells: Mass banish, lightning lock (roots enemies in area), Forked Lightning, Guardian of azeroth( deals dmg to all enemies in area 300)
Argent crusade: Tyrion Fordring: spells: Mass holy light( cast holy light in area), Devine shield, Regeneration aura( aura that gives + 100% 150% 200% bonus regeneration), Wrath of the ashbringer( deal dmg to all enemies in the area like 300) Maxwell Tyrosus: spells: Mass holy light, Armor blesing ( gives to allies in area armor 1 2 3 ), Devotion aura, ressurection
Scarlet crusade: Lord garithos: spells: shockwave, bash, speed aura( gives movement speed to allies 5 10 15 ), Knights charge ( knights version of stampede)
Bandits: edwin vancleef: spells: fan with knifes, drunken brawler, Shadow strike, Assasinate( deal to a single target 2000dmg) vanessa vancleef: spells: slow poison, acid bomb, shadow strike, Smoke bomb( places a smoke that makes enemies miss and towers unable to shot)
|
|
|
Post by Kacpa2 on Sept 9, 2017 15:52:41 GMT
Do you separate high elves from blood elves? High elves [blue eyes] Blood elves[green eyes] and to have other spells and to be different from the elites Maybe, but not just yet. Also i know you dont need to nanny me through xD
|
|
|
Post by Jaina Proudmoore on Sept 9, 2017 16:48:43 GMT
Arcane barrier ( gives neaby units +9999 armor and immunity to magic (only in the area )lasts 10 sec)
loki what makes you possibly believe even if its for ten seconds someone wouldnt abuse the fuck out of that no matter how much mana it costs
|
|
|
Post by Jaina Proudmoore on Sept 9, 2017 16:54:23 GMT
Assasinate( deal to a single target 2000dmg)
Regeneration aura( aura that gives + 100% 150% 200% bonus regeneration)
magic net( nets all enemies in area
Mass curse(casts curse on all enemies in the area)
|
|
|
Post by Jaina Proudmoore on Sept 9, 2017 16:55:13 GMT
i have no problem you suggesting changes to heros loki but these are just going to be abused like hell and these are only ones i highlighted
|
|
|
Post by loki311 on Sept 10, 2017 12:08:50 GMT
ok i get it u guys just dont like chages ( you just like heroes in now state ) Mass curse ( only depends on % of miss chance and area of efekt when it will be op) Regeneration aura( for humans with low regen it wont be so op if u still think it is op just cut % in half ) Assasinate ( and how u think assasin should kill in one strike enemy ?) Magic net ( only depend on duration and area of efekt) arcane barier( only depend on area of efekt (like 1/3 of watch tower attack range) around caster and ok cut its duration in half man i tested 90% of these skills and i didnt see that they are op but if you afraid of changes why do changes at all leave it way it is cose u see it op it doesnt have to be op Why nerf 1 race when you can buff the another races I just wonted to player feel the power of their choisen race and the lore heroes be unique and player can feel that they are powerfull but ok next time ill propose skills like you unholy aura 25% regen at lvl 3 and 3% movement speed ( i thought it is joke of maker of this map but now it is not ) oh and one more think when something has 1hp regen per sec with aura it has 3hp per sec fair i think so when grunt deal about 20 dmg in 0.5 sec with his attack speed and more hp regen human regeneration scroll then that aura maybe i am stupid but i can count man rly and i numbers i dont see how powerfull in is in game cose i dont have oportunity to try it but in numbrers and another maps it is working so you wont know then u dont try it just test it then talk about how it is op Unfortunately, testing skills is very important (I know what I'm talking about) The unique heroes abilities and their power are one of the ways to encourage players to play in this map
|
|
|
Post by Kacpa2 on Sept 10, 2017 14:16:28 GMT
ok i get it u guys just dont like chages ( you just like heroes in now state ) Mass curse ( only depends on % of miss chance and area of efekt when it will be op) Regeneration aura( for humans with low regen it wont be so op if u still think it is op just cut % in half ) Assasinate ( and how u think assasin should kill in one strike enemy ?) Magic net ( only depend on duration and area of efekt) arcane barier( only depend on area of efekt (like 1/3 of watch tower attack range) around caster and ok cut its duration in half man i tested 90% of these skills and i didnt see that they are op but if you afraid of changes why do changes at all leave it way it is cose u see it op it doesnt have to be op Why nerf 1 race when you can buff the another races I just wonted to player feel the power of their choisen race and the lore heroes be unique and player can feel that they are powerfull but ok next time ill propose skills like you unholy aura 25% regen at lvl 3 and 3% movement speed ( i thought it is joke of maker of this map but now it is not ) oh and one more think when something has 1hp regen per sec with aura it has 3hp per sec fair i think so when grunt deal about 20 dmg in 0.5 sec with his attack speed and more hp regen human regeneration scroll then that aura maybe i am stupid but i can count man rly and i numbers i dont see how powerfull in is in game cose i dont have oportunity to try it but in numbrers and another maps it is working so you wont know then u dont try it just test it then talk about how it is op Unfortunately, testing skills is very important (I know what I'm talking about) The unique heroes abilities and their power are one of the ways to encourage players to play in this map stuff like these can be rped. There is no need for "assasinate skill" plus it doesnt make sense cuz you cant kill someone aware of you and ready to foght just like that no matter what. Its not that easy.
|
|
|
Post by Jaina Proudmoore on Sept 10, 2017 15:52:22 GMT
loki im not talking bout units for some of the op skills you listed i meant like heros bases buildings
just imagine using these spells on lets say cenarius hes got about 2000 health with the assassinate you almost one shot him
and like i previously stated idm what you suggest for some of these spell changes heck some of them might improve but some can just get out of hand if abused
|
|
|
Post by Jaina Proudmoore on Sept 10, 2017 18:32:38 GMT
But i do agree with kacpa most of these abilities can be rped if needed
|
|
|
Post by loki311 on Sept 10, 2017 19:00:55 GMT
Do you separate high elves from blood elves? High elves [blue eyes] Blood elves[green eyes] and to have other spells and to be different from the elites Maybe, but not just yet. Also i know you dont need to nanny me through xD stuff like these can be rped.
|
|