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Post by loki311 on Sept 29, 2017 11:58:16 GMT
got idea for making qiraji race making Buildings: Main building: 1rst lvl Qiraji hall 2nd lvl Qiraji great hall 3rd lvl Qiraji Ziggurat Qiraji Barracks: Qiraji Temple: Qiraji Altar: Eggs: (food produsing building) Energy tower: (mana burn tower (that human like)) Qiraji Beast Den:
Units: Qiraji worker (just worker)[main building] Warior (dwarf warrior stats but normal tipe of armor)(dwarf warrior should have heavy tipe of armor)[barracks] Stinger: (gnoll range unit stats but normal armor, slow poision ability)[barracks] acid spiter(siege unit)(catapult)[barracks] priest(priest stats)(abilities: old gods blessing( just heal), dispell, criple)[temple] necrolite(necromanser stats)(abilities: raise dead, unholy frenzy, acid bomb)[temple] old god propet(priest stats)(abilities: impale(single target), stone armor +2 armor to single unit), web)[temple] Anubisath( hp 1300, Mana 500, 4 food cost, 30dmg normal, 3 armor fortified abilities( cleave attack, harden skin)[beast den] Obsidian Destroyer (just desroyer from undead)[beast den] Qiraji Propet(elite)( hp 600 mana 600 food cost 3, dmg 20 magic, 0 armor normal, abilities: charm, summon tentacle, mind controll ( make units unable to attack in the small area for 3 sec)[main building lvl 3] heroes: vek'lor ( inteligense tipe hero)( abilities: forked lightning, mana shield, acid speay ( dmg all units (all units !!)(works like healing version but do dmg ), charm) [altar] vek'nilash (strenght tipe hero)(abilities: cleaving attack, unholy aura, shodow strike, crypt lord ultimate (forgot name of it)[altar] Qiraji Comander: strenght tipe hero (abilities: command aura, cleaving attack, shockvawe, spiked skin, avatar. [altar]
pls give me opinion of it
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Post by Sylvanas Windrunner on Sept 30, 2017 9:04:22 GMT
Will you add Windrunner Spire and sunwell as a building to get?
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Post by Kacpa2 on Sept 30, 2017 11:39:24 GMT
Will you add Windrunner Spire and sunwell as a building to get? Yes for Sunwell, dunno yet about the spire, it would be rather tiny,but maybe with elven overhaul.
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Post by Sylvanas Windrunner on Sept 30, 2017 20:42:00 GMT
In my opinion you should have elves to add runes that they can build that deal 500 dmg [of course limit] and silvermoon towers that should be better than normal and academy Falth [ phoenixes and elites mages]AND WIDRUNNER SPIRE!!![Faistreider female]
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Post by Jaina Proudmoore on Sept 30, 2017 22:26:01 GMT
but he just said he may add the spire why put it a 2nd time? xD
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Post by Sylvanas Windrunner on Oct 1, 2017 6:34:57 GMT
but my home windrunner spire must be and silvermoon towers [Now I remember that there is no important figure of Lady Liadrin]
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Post by loki311 on Oct 1, 2017 9:24:53 GMT
In my opinion you should have elves to add runes that they can build that deal 500 dmg [of course limit] and silvermoon towers that should be better than normal and academy Falth [ phoenixes and elites mages]AND WIDRUNNER SPIRE!!![Faistreider female] u mean towers that deals 500 dmg. i think this towers would be to op. btw elfes for now are the strongest race in the map why buff them more ?
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Post by Sylvanas Windrunner on Oct 1, 2017 13:16:42 GMT
No towers that beat 500dmg, only runes near the gate to Quelthalas and silvermoon towers which would have been better
Because ordinary elven towers are weak
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Post by Sylvanas Windrunner on Oct 1, 2017 13:23:15 GMT
And it's good to add generators or runes to Quelthalas 3-4 which increased the regeneration of mana sunwell [if you add a spells sunwell]
And as you added more strength 1 gate to Quelthalas
And will Sylvanas ever be able to break the bridge in Quelthalas? xd
and will you add a tree worker? [you probably remember arthas had to break through the trees in Quelthalas]
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Post by Sylvanas Windrunner on Oct 1, 2017 13:39:51 GMT
And you could add a priest spell to raise 1 unit for all mane and the hero of Aethas
And I'm waiting to add naru
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Post by Jaina Proudmoore on Oct 1, 2017 17:52:51 GMT
i have talked about a tree worker before with kacpa since i wanted to decorate the world tree a bit more
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Post by loki311 on Oct 2, 2017 9:13:46 GMT
Dragonmaw Clan race: Buildings: Main building (like orks) barracks: warmill: beastionasry: Spirit den: Watch Tower Pig farm Altar of the storms Units: Grunt (fel grunt but normal tipe of dmg) [Barracks] Sprear thrower: [Barracks] War master: Big ork with cleaving attack like 1200 hp grunt dmg stats heavy armor 2 [Barracks] Demolisher [barracks] Black Dragon Spawn(just dragon spawn with renuvation spell)[bestionary] Red dragon rider(just wind rider stats but more hp like 200 more)[ bestionary] Black drake[bestionary] orc Warlock [spirit den] Orc elder shaman(spells : only 2 spells of obsydian statue)(shaman stats)[spirit den] Necrolite:Spells(raise dead, devour magic, Soul burn)[spirit den] Heroes: Nek'rosh skullcrasher(agility tipe hero)(spells: wind walk, Deadly blows(every attack it takes mana 3 but does bonus dmg 10 20 30), Speed aura, Summon Guards (just summon 5 grunts)(ultimate)[altar] Mor'ghor(Strength tipe hero)(battle roar, axe throw (works like storm bolt), Command aura, avatar)[altar] Zuluhed (inteligence tipe hero)(spells: chain heal, rain of fire, Howl of terror, Fel storm)[altar] Zaela ( agility tipe hero)( spells: Battle roar, endurance aura, fire Arrows, swiftness(Gives zaela bonus speed 40% for 5 sec)(ultimate)[altar]
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Post by loki311 on Oct 2, 2017 10:47:09 GMT
can u remove for the elves enraged elementals cose they are op units and they should be in dalaran? if u dont want to do that can u just remove magic immunity from them?
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Post by loki311 on Oct 2, 2017 10:52:21 GMT
No towers that beat 500dmg, only runes near the gate to Quelthalas and silvermoon towers which would have been better Because ordinary elven towers are weak that would make elves even stronger as i said they are strongest race in the game for now and their towers are one of the strongest in the map elves dont need tower buffs. runes would be nice but they dont need to do dmg high elves are already strong they dont need to be stronger.
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Post by Sylvanas Windrunner on Oct 2, 2017 14:57:31 GMT
Runes would be very nice, but let the runes beat at least 100 dmg runes should defend Silvermoon, sunwell and 1st gate to Quelthalas
And I insist on these generators and some sunwell spells
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Post by loki311 on Oct 3, 2017 14:29:33 GMT
cho'gall hero idea hp 4000 inteligence tipe hero Spells: (brutal strikes (every attack cost 3 mana but deals 10 20 30 bonus dmg, void blast(deals dmg to all units in area like 100 200 300), summon tentacle, summon facelass one(untimate)) command aura (passive skill)
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Post by loki311 on Oct 3, 2017 14:35:00 GMT
Runes would be very nice, but let the runes beat at least 100 dmg runes should defend Silvermoon, sunwell and 1st gate to Quelthalas And I insist on these generators and some sunwell spells 1. silvermoon is one of the hardest town to take by force 2. elves already has good defences 3. runes are nice for roleplay not for fighting 4. have u got any ideas for sunwell spells? 5. sunwell spells should have sunwell island range
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Post by Sylvanas Windrunner on Oct 3, 2017 14:57:58 GMT
resurrection of 40 units. regeneration of mana.summon of the guards [3 golems] and tree walls calls blockade in front of the bridge and the windrunner spire
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Post by Sylvanas Windrunner on Oct 3, 2017 15:06:50 GMT
and plz add research crystology [Adds 150 mana mages and allows anasterian spell teleportation [20 units] Light of the Quel'dorei [activates spells sunwell]
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Post by Sylvanas Windrunner on Oct 3, 2017 15:13:39 GMT
And you will add generators [3] in Quelthalas, which would increase the regeneration of the mana sunwell 3x
Destruction by the enemy will weaken sunwell
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Post by Sylvanas Windrunner on Oct 3, 2017 15:16:01 GMT
and will you add Sylvanas blue eyes?
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Post by Jaina Proudmoore on Oct 3, 2017 20:01:16 GMT
mana regen for sunwell would prob be alot like argus and c'thun so it cant be a thing that gets spammed if it gests spells
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Post by Sylvanas Windrunner on Oct 3, 2017 20:43:21 GMT
Mana regeneration should be constant
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Post by Kacpa2 on Oct 4, 2017 9:07:28 GMT
loki tone down on the stats keep it more around rough description and idea of what abilities are. I have my own ballance totally diffrrent to LTA or other maps. 4k hp is ridiculous. You will see how heroes are with my hero rebalance. Tankyness is usuallly based around armour.
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Post by Jaina Proudmoore on Oct 4, 2017 11:15:52 GMT
if it ended up being constant sylvanas then whoever would control the sunwell would be able to just keep spamming the spells and such
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Post by loki311 on Oct 4, 2017 14:36:06 GMT
loki tone down on the stats keep it more around rough description and idea of what abilities are. I have my own ballance totally diffrrent to LTA or other maps. 4k hp is ridiculous. You will see how heroes are with my hero rebalance. Tankyness is usuallly based around armour. Armor dont fix problem with spells but im only sugest it is your choise how u do it
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Post by loki311 on Oct 4, 2017 14:43:49 GMT
I Just love how the did Fel horde in LTA it is so balanced race and grunty Mountain the demons is fin and mag is cery tanky that why i sugest it Cose God tier heroes shoulnt be easy target for killing dont u think?
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Post by Jaina Proudmoore on Oct 4, 2017 14:44:33 GMT
sylvanas its all about balance or near enough to that mark xD
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Post by loki311 on Oct 5, 2017 9:11:50 GMT
loki tone down on the stats keep it more around rough description and idea of what abilities are. I have my own ballance totally diffrrent to LTA or other maps. 4k hp is ridiculous. You will see how heroes are with my hero rebalance. Tankyness is usuallly based around armour. i had 4 reasons for sugesting 4k hp on that hero 1. he is inteligence hero that means low hp on lvl 2. he should be melee range hero 3. he is half-god tier hero and without him oldgod rp almost dont exist so he should be so easy to kill 4. he is the only hero for twilight hammer clan that number should sugest u how tanky he should be i dont command u to do execly like i say nunbers i write are sugestions how powersfull these spells should be it is up to u what numbers u put in i dont put cd cose that is your choise
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Post by loki311 on Oct 5, 2017 10:03:16 GMT
i got idea for vrykul casters Propet of Thor : (priest stats)(spells: chain lightning, purge, lightning shield) Propet of Odyn: (priest stats)(spells: Crow view(revel), odyns blesing(give a unit armor +3 for 20sec), heal) Propet of Hell: (vrykul nekromancer version) Propet of Loki: (priest stats)(Shadow strike, invisibility, Cloud(dragon hawk spell))
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