CHANGELOG ARCHIVE POSTJun 8, 2016
New Version added - 0.75Changelog:
-new version uploaded, updated name, descriptions and loading screen
-updated minor stuff like stats for Mana cluster launcher
-removed weird delay when shootin Mana cluster launcher
-changed gnoll slave into ogre labourer
-fixed one more rarely used leaky trigger(sound on Krosh's skill)
-added house builder to few more human races(gilneas, bandits) townhalls
-now you have 1 more variation blue/pruple(only on diagonal house)
Jul 8, 2016
New Version added 0.78
Change log:-new house builder and new way to choose him and the other one(repick wisp),
-massive rearrangement of south seas(Kezan is further to the south and Zandalar by the Maelstrom according to south seas map),
-outland is moved to the south.
-Azol-nerub is in north interior stripe, south seas have lots of room now,
Enjoy tough it was out for longer while on mmh, i just forgot to add it here cuz it was just a test but i tought you may want to have some fresh version to play so enjoy
Jul 16, 2016
Changelog
0.79-Barrens reterrain, Ratchet overhaul.
-Bridge to Durotar instead of shallow water
-some bridges in game are walkible(kul tiras, ratchet, northwatch)
-Lots of heroes from campaing added for Forsaken, Legion.(Varimathras, Archimonde, and others)
-New Mad Jaina hero,
-Kezan& southseas changes(isles moved again a bit); Kezan received south part that is supposed to be troll enclave
-some unused stuff got removed
-Legion got several new units to train(succubi, doomguards, etc.)
-Gnolls received small changes and their hero proper name and own names instead of copied Mountain King ones(IronClaw etc.); their units received proper names models and catapult for siege. Scaling and tint were also changed.
-Kul Tiras Marine and Battleship added for humen
-few catapults are now catapults instead of stupid demolishers(i despise machinery and siege weapons "update" blizz made. They are just stupid, Stupid designs....)
-Building names of forsaken got changed, not anymore connected to cult of the damned and darkness(Altar of Forsaken, Temple of Forsaken(tough later if you want i may call it apothecarium or whatever).
Next update will be major races overhaul for all races that deserve it including trolls, ogres, and many many more. New Heroes and new units
Jul 19, 2016
Changelog
0.79Hotfix:-removed all causes of crashes*, lots of useless upgrades and data
-Faceless have now more varied voices(without utterly annoying stock one for broken faceless)
-training requirements for their units got fixed, elite training got added to their building, upgrades are shared with Undead
-few more walkible bridges have been added,
-new heroe demanded by a friend
-malygos sized up
-draenei got nerfed(damage, they still have mob's damage while getting upgrades which equals op dmg of over 65 on ranged unit casters)
-gul'dan hero for orcs and fel orcs
*those that may occur in late game not dropping all players(ones that survive it will see massive "econreset" drop) are caused by blizzard breaking the game. I removed faulty parts that caused kill the game due corruption of one unit(Death knight). It's fixed alot with several else i stumbled acros while checking each unit in the map one by one.
Jul 26, 2016
New Version of Loap(fire officer command for Police as Mafia can fire their mafioso)Changelog for new Version of KAR(79.5fix)79.6fix:-2 new heroes: Rokhan and Cairne
-Boralus added and is reuqirement for Kul Tiras Marine and Battleship
-Battleship of kul tiras got limited to 1
-fixed issue with DK crash(fault of building it was removed)
-Troll townhalls look now like actual upgrades
-Gul'dan is not "sniper" anymore, has normal damage and range
-Pitlord demonic voice for all pitlords in the game(hero versions are annoying)
-1 "new" race - Nerubians, i forgot to make them available in Race chooser wisps.
Jul 28, 2016
Changelog for new Version of KAR0.79.7:-exp tomes,
-no hero requirements&limits(mostly generic heroes)
-fixed "Granis my Granis with you Granisest Granis" aka all pallys having Granis name...(it happened to Far Seer too)
-added Maiev and Drek'Thar Heroes
Jul 29, 2016
Changelog for new Version of KAR0.79.8:-
tomes of xp are removed-trigger giving heroes starting 5th level is added, there is small lag when hero is first trained it doesnt lag when units are trained
-limits for Kel thuzad(s) and Kirin tor - 1 and 4 repsectively
-Samuro is added for Orcs
-Nerubian Queen is ranged
-Agi heroes have minus armour in stats so their agi armour is lower
-some hereos got changed base stats
-GIlneas uses human shipyard now
-egg sacks dont require nerubian ziggurat
-new projectile for Nerubian bombarder
-max level is 15 now
-bonus to stats ability is now 5lvls not 10 as before
Jul 30, 2016
New version of loap. Models got updated to the request i removed the books and other unnecessary stuff from all paladin models(including arthas), human mage model(druglord, teenboy1), quiver from sylvanas model(teen girl2,4, daughter's of don) and stick weapon on the back of assassin model(warden). It decreased the weight a bit. Outside of it it's only aesthetic. Bigger update is coming after i wrap up .80 for KAR.(Mafiya update - new faction, loads of new clothes, weapons, cars, jobs, activities and more)
Aug 5, 2016
0.79.9 last pre .80
Changelog:-Added Kerazhan and Medivh
-Requested hero for friend(resking of archmage with fixed name) is now password protected due to it being used casualy by everyone who had altar with him(dalaran)
-Forsaken got slight overhaul, Soldiers instead of ghouls, human alike buildings instead of scourge copies(for townhall, altar, farm and towers)
-Elven Royal Soldier is called Elven Royal Guard now and has buff to armour(+2) due to request that he is to weak)
-Gnoll destroyer has nromal damage and it's far lower.
-Draenei Gladiator has less hp(-300=700) less armour(1 instead of 3 plus 3 for each upgrade) and faster attack speed with high(but lower than before) damage. Reason is this that model isnt presenting tanky unit and unbroken draenei have Elekk Knights to take the abuse
-Draenei Warrioress has increased armour(+1)
-Tyrande has new HD model same to one of HD Priestess of the Moon but with Blue hair.
-Gul'dan got more skills.
-Mines are harder to destroy now(it got destroyed accidently before very often)
-some tweaks to buildings takeovers(some had it around 440hp mark i increased it to make it faster so now it's taken over on 550hp)
PS: i remove all older 79 versions, due to small confusion to host which, i noticed that far older build was hosted more often probably due to way they were displayed not in particular order in map selection. Now only 79.9 to clear thing up.
Aug 14, 2016
0.80 changelog:-Forsaken got new models for Soldiers, buildings.
-Elves have new model for their townhall
-Elven male archer added
-Genn Greymane got basic human form and transformation skill
-2 more names for Field commander of worgen
-Dalaran got new building models
-some typoes in names got fixed
-Emissaries got fixed no more health fountain heal.
-Collision of Lor'themar Theron and few other heroes got decreased to fit other heroes.
81 is to take on promised and bigger changes including new heroes, wall builders and more, it will follow in 2-3 days after this one
Ello fixed some stuff, improved some - here is the list
version 80hotfix changelog:
-medivh got crow form
-Redone no level requiring transformation skills for Genn Greymane, Medivh, and request hero Chrissy
-Hydras and ancient hydras got limited(3 and 1 respectively)
-forsaken soldier got fixed
-new model for requested hero - Dully(reskin of archmage(different model not literal reskin), soon i will add generic version for dalaran as Kirin Tor Battle magi)
-medivh is now limited to 1
-skills on alternate forms are same with basic heroes
-malygos is a bit bigger
-crow form of medivh has very slow attack and a bit less hp
-improved orcish spear thrower now with appropriate model and voice lines.
0.81 shall arrive in 2-3 days from time i posted this changelog
Ello again, 81 is here
Changelog:-Magni Bronzebeard added to dwarves
-Vol'jin added for trolls
-Sen'jin Added for trolls
-Anastarian Sunstrider added for elves
-Halduron Brightwing added for elves
-Ragnaros for hire in blackrock&new captureable building 'Molten Core' in Black Rock* where you can train him
-Battle mage hero for Dalaran
-Farstrider archer unit for elves
-all troll type units added for trolls
-fixed tooltips for huts
-civilians and horses trainable at houses
-kodos and pigs trainable at orcish pig farms
-totaly new name pools for many heroes
-new units for legion at both barack tiers(succubi)
-Medivh's flying form has much lower armour than on land version
-few changes to skills of some heroes
-valkyr are redon, now it's one unit, that can fly and walk, and has consistent skills and stats
*in 82 it will get separate part of mountain interior for itself
Sep 13, 2016
Changelog for KAR v0.82(hotfix/re-release):-spotted Keep causing crash during rework process, it was very trivial issue and is now gone, game wont crash anymore on it
-Guldan received new ultimate skill - Fel Storm, it spawns swarm of fel energy that drains all surrouding enemies for 35 seconds
-Kerazhan Interior
\_interior got improved, has some bigger changes to it's aesthetics, walls, redone baquet to have chess pattern.
-Brann Bronzebeard hero
-few requested fixed name heroes
-val'kyr heroes: Agatha and Daschla
-Kil'jaeden for Legion
-Black rock mountain now has two areas one dedicated for black rock orcs and other one for Molten Core/Ragnaros
-molten core received trainable minions for Ragnaros(fire elemental mini race if you will)
-Frozen throne cannot be teleported now(sadly for some, you wont be able to take him for date's with prison cell of illidan or for sight seeing)
-Upgrades for all races has been finaly unified, no more missing upgrades, slightly lesser map weight, less load on the game, and no requirements.
-trolls got their berserkers in one barracks now, upgrades have been moved to war mill.
-all issues with upgrades, skills, requirements were fixed.
More comin in 82.5 that may be out around Friday, it will bring troll,ogre, goblin heroes, and few more, aswell as wall builder, structure destruction failsafe(for important buildings like captial of lordaeron or mines) and more Enjoy
Sep 23, 2016
Changelog for KAR v.82.5(sorry troll fans but i moved heroes for trolls ogres and few else to 83 cuz it lacked content for it's release + i wanted to release earlier cuz it acumulated much more than i expected):-finally after all these months i added failsafe for important buildings, noone will ever blow up Gilneas again(kek)
-Wall builder!
-loads of units from human and helven ranks got resized to realistic measures, now elvish infantry are not gnomes and knights are behemoths, Infantry of most humans grew few inches in height aswell)
-Anastarian Sunstrider is one imporved accordingly to very intense requests from one of clan members,
-Gilneas mini love pack:
-Curse of the wolf got fixed
-Lorna Crowley being also first female worgen hero was added - she is warrior hero has several skills chose accordingly
-Field Commander got redone and now starts in human form, also has skills changed a bit
-Added Gate of Quel'thalas
-Nelves mini love pack:
-Cenarius is added
-Ancients as units: Ancient Protector(tank), Ancient of Lore(range/caster) and Ancient of War(damage); have been added
-Ancient of lore building got changed to Entangled Mine in similar fassion as Barracks and Tree of Life
-All missing tooltips for nelves got fixed
-New icons for Tyrande, Sentinel Traing
-Naisha got finally fixed and nerfed
-Barracks use Hunter's Hall sounds
-many new buildings got small tweaks mostly around spreading/removing blight(removal of these skills)
-several heroes got their skills changed:
-Varian Wrynn
-King Roland(custom)
-Dreadlords got added in separate altars for both Legion and Scourge including:Balnazzar, Mal'ganis, Detheroc, Dalvengyr
-Mannoroth added
-Nerfed Meat destroyed for Forsaken
-few minor changes to icons and/or tooltips for several buildings
Sep 23, 2016
KAR 0.82.6
Changelog:-Lorna doesnt use projectiles and is now propely melee
-sized down Royal Guards for helves
-nerfed armour of Naisha
-fixed Black Citadel crash
-Naxxramas movement is now normal and not wanky anymore(before it had stupid castle collision pattern on it and no turning time both of these made it basicly unable to turn)
Nov 27, 2016
KAR 0.82.7
Changelog:-fixed several pathing errors in Boralus, Stromgarde(infamous Stromgarde "gap") and few other areas(zul aman etc.)
-requirements for holy paladin were fixed
-balance tweaks for paladins(they arent "better" replacement for knights, they have specific use, but arent bad either, tough mostly use them in rp. Buffed human version of gilnean knight
-shortened time needed to build and upgrade troll huts
-spelling error in Sanctuary of light
-icc walls got fixed
-version number is no more in the title of the map, mostly due to unnessesary hustle i need to go trough using out of date UMSWE to change it. On top of that people host via actualy map file name, if you really want to find out which version is which in singleplayer, just find it in warcraft's map's folder and move to new one inside "Maps" or move to scenario.
Enjoy
Dec 12, 2016
KAR 0.82.8:
Changelog:-2 new units for Helves/Belves:
>Knight(cavalary, direct equivalent of human Knight)
>Blood Knight(equivalent of Holy Paladin*)
-Complete rework of Priests for human races, Paladins:
>*Holy Paladin is now elite paladin unit, mounted, has holy light and exorcism
>Paladin is now basic on-foot paladin wit hholy lightand exorcism
>priests got major buff: Heal is now healing 55h(previousloy 25), they have more health and damage and regeneration
-new unit for trolls, changes in unitsL
>troll berserker(forest, ice etc.) is now called Axe thrower,
>New melee unit for trolls retaining name Troll Berserker,
>Mutant trolls can be trained at bestaries
-new heroes for trolls:
>Shadow priestess, female troll caster, skills similar to those of Vol'jin/Rohkan
>redone ultimate - Voodoo Spirits, they have proper visuals and 2 tiers like Fel Storm of Gul'dan(previously it was stupid swarm of locusts)
>Troll warlord hero: melee tank hero for trolls, shares skills with Orc Merc Leader
-new Goblin heroes:
>Trade Prince Gallywix&generic variant(with other names) melee unit: has thunder clap, stun.
-goblin altar is now called Temple of Boom
-fixed collision gaps in Stratholme's walls.
-troll huts got proper descriptions
-troll altar is now called 'Voodoo Altar' and has shamanic totem icon
-many units received more matching icons, mostly among elves, dwarves.(also has more variety)
-upgrades like Paladin adept training and it's higher tiers got tweaked to give a bit less hp on each upgrade
-Scarlet Crusade Templars got slightly changed, have less hp, new description, shorter duration on divine shield.
Dec 13, 2016 at 1:09amKAR 0.82.8hf(hotfix):
Changelog:-fixed missing paladin&priest upgrades for humans,
-added new troll unit - Troll Air Hunter, anti air, air unit,
-troll berserker has weapon sound added
-corrosive breath is fixed for nerub,
-kul tiras sharpshooter unit added for humans,
-quel'thalas has sun beams effect,
-new hero for Goblins - Gazlowe
-gilneas zeppelin has fixed requirement,
-some tweaks to collision around stratholme/andorhal to prevent improper terrain collision, more room by riverbank on northern road next to Stratholme,
-wards collision decreased,
Enjoy
Dec 30, 2016 at 2:35amKAR 0.82.9.1:
Changelog: New Heroes:-Kadgar, The Guardian, available at Violet Citadel,
-Zul'Jin, Warchief of the Amani, melee fighter
-Grand Apothecary Putress,
Fixes to upgrades:
-Paladin Adept training is fixed and no more has missing requirement rendering it impossible to research,
General Fixes and changes:
-Sappers are now possible to load onto zeppelins
-kirin tor is now dalaran unit,
-humans loose kirin tor and magic tower,
-peasants can now directly build sanctuary of light
-gnomic inventions are renamed to forge of inventions(gnomes are useless, till i find it fancy to add them as race, they may return but till then, they do not exist!)
-gnomic demolisher is renamed to clockwork demolisher
-Kul Tiras battleship has unique icon,
Enjoy, there will be another update following this one in few days(well Kacpa/Valve time is a thing so it may get delayed but i will try not to let that happen xD)
Feb 6, 2017 at 4:28amKAR 82.9.2 Changelog:Locations, Cities and terrain:-Ironforge overhaul
-Grim Batol overhaul
-Northern Lordaeron added
-Deadmines added
-Black Temple Capital
-Twisting Nether Capital
-Nordrassil
-Booty bay and Azshara have some changes and a bit more room(especially Azshara)
-Minor terrain tweaks in front of Ironforge(roads, area in front of the city entrance)
Fixes, features and changes:
-Legion can invade chosen point of the map from Twisting nether capital via spell which spawns Legion Nether beacon- buidling
that allows to hire units instantly to establish a foothold for further attacks.
-Typo in Elven Worker's name fixed
-New models for tauren, Garrosh and several other units
-Starter wisps have unlimited range blink now allowing you to instantly reach area you want.
-War Zeppelin got nerfed
-GRA-1 got nerfed and eveninzed with dwarven flying machine
-spiders go removed from Illidan's prison, because they were only creeps in the game, pretty useless
-Kadgar is now having proper title as Leader of Kirin tor
-New Manual Cloak for elven units(and new Bandit heroes)
-Cenarius got nerfed a bit
-Kul tiras crossbowman requirement fix
-walls got proper names and have doubled armour
-alliance warcamp got description fix and has few less units to produce(elite capital units), cant be drop off point for wood
-captain got requirements removed
New Units&Heroes:-Edwin VanCleef
-Vanessa VanCleef
-Ogre Warlord
-Baine Bloodhoof
Hot fix-Fixed tint on Garrosh and buffed him
-Nerfed Mannoroth, Archimonde and Kiljaiden(hp mostly)
-Baine Bloodhoof is now new ranged hero for Tauren
-Invasion beacon takes twice as much time to spawn, costs mana which regenerates very slowly which makes spam impossible.
-There are 2 additional warning sounds and ping is there for longer
-Beacon's Dark Portal ability has increased range, increased it's cooldown from 30 to 50
-Rexxar has his onw tooltip so Ogre players can differentiate him from generic hero.
Enjoy
Feb 10, 2017 at 2:51am0.82.9.2hf2 Changelog:Fixes:-Agatha&Dashla altitiude when in air increased by 3 times
-Beacon has initial delay for spawning units, it only can use dark portal ability(50seconds cooldown) during that time leaving it vulnerable to attack, so when someone abuses it spawning it in city it will go down quite quickly
-bandits towers got proper small collision like every other tower in game
-all chat is set by default
-anduin wrynn is added in second human altar, also altar has new tooltip to clear things out
-slow poison of Vanessa VanCleef has fixed tooltip
-invisibility potions are now easier to get, there are maximaly 3 instead of 1 in shop with shorter restock rate, and have 3 charges(for people who rp as invisible characters or need that invisibility in rp for example)
-dwarven war tank upgrade doesnt remove original steam tanks,
-war tank has nerfed dmg(100->80) and uses Roc Model
-decorational workers take only 2 seconds to build now(unlike normal workers)
-dwarven cavalary upgrade has proper icon
-bandit axeman and spearman no longer have attack command conflicting upgrades in themselves
Enjoy
Feb 19, 2017 at 2:20amKAR 0.82.9.3 Changelog:Fixes, features and changes:-Kil'jaiden now can use items
-Demon's upgraded barrack's dont spread blight anymore
-collision on echo isles and theramore/dustwallow marsh is fixed
-tint on spellbreaker was removed
-Kul tiras sharpshooter requires boralus now as he always should've
-naxx has limit of 1 now
-collision size of all dreadlord heroes was fixed to same as all other heroes(no more "stuck" moments with them)
-several buildings got destroy building ability(fel orcs, demon and others)
-legion beacon is tagged as mechanical, and no more should get targetted by spells(especially those which lift the unit xD
like cyclone)
-Tichondrius, Balnazzar, Mal'Ganis, Kael'Thas and Anastarian Sunstrider now have fixed colours to themselves making them more
distinct and intact with campaign appearece(dreadlords)
-Putress is no more levitating
-war tank upgrade fixed
-alliance war camp doesnt produce spearmen anymore
-Pandaren medic is fixed and back to being female pandaren nurse with new model
-bandits got leather upgrades for their ranged(it was missing but some units used it)
-shadowmeld is replaced with manual invisibility on bandits as it was on nelves
-dreadlord altar of chaos doesnt upgrade to itself anymore
-chaos warlord doesnt have ranged attack anymore
-tint on forsaken units adjusted
-forsaken abominations doesnt deal chaos dmg anymore
-forsaken worker got model changed to wretched one.
-paladins got removed from Scarlet barracks
-stormreaver warlock nerf(dmg and health reduced)
-Dark troll axethrowers added in Beastiary(no space in barracks)
-Satyr barrow trains satyrs, corrupted ancient of war trains other units(it was reversed)
-Orc/Fel orc Merc leaders have endurence aura now.
New Units&Heroes:-Prince of Stromgarde, Galen Trollbane
-Orcish warlock for Orcs
-Fel Orc Merc Leader is added
-new hero for ice trolls - Malakk
-new Satyr hero - tormentor - male melee fighter
-new satyr hero - assassin - female satyr melee hero
-corrupted ancient units for satyr race at corrupted moonwell
-night elven house/farm is added to second house builder
Hot Fix:-icons and description fixes for new satyr heroes
-upgrades for corrupted ancients added to satyr moonwells
-gap in Stormwind port's northern wall fixed
-new housebuilder added, can build tents
-gate in ajol nerub removed(Ajol will get overhaul in 82.9.4)
-satyr buildings dont spread blight anymore
-few stat's changes to new heroes and Tichondrius(slight buff on him)
-Balnazzar has his orb of darkness as in TFT cutscenes
-Scarlet priests and pikemen are tinted red
-neutral unholy aura has been nerfed in speed gain(all speed givin auras are reduced to 1% bonus, with exception of leveled ones which grade up from 1% up to 4%, it's made so that units dont move at "light speed" trough entire regions.
Enjoy
EDIT: 22 Feb 20170.82.9.3v1 Fixes: -Tichondrius is biggest sized dreadlord(previously for some reason i left Balnazzar bigger
-Satyrs:
=fixed their tree of lives to not display move commands
=obelisk is now red like monument in Satyrnaar
-Balnazzars orb effect isnt occupying icon slot for skills anymore(before you had disabled black arrow icon there)
-Sanctuary of light is renamed to Cathedral of Light and has catherdral model, may be very useful to make churches in towns of
humans
-Arthas and muradin received Attribute bonuses among their skills
-all Paladin heroes lost Divine Shield
-Tauren:
=Baine's projectile is same with far seer's now(before it was banshee)
=Spirit walker is fixed, can attack and got healing wards(before tauren had no healing)
=Tauren(unit) has increased regen and new icon
=Fixed sizes of tauren units
=tauren units have more varied icons
=missing tooltips are fixed
=workers can build second variation of tauren tent
=Enraged kodo beasts doesnt talk with tauren voice anymore
=training times on most units have been reduced
-gaps in stonetalon mountains have been fixed
-Worgen knights dont target air anymore
-Altar of chaos can be built anywhere of the land as other buildings(before it was like original Melee map buildings so not
able to be built on rocks, and some other tiles, which was stupid and annoyin)
-orc&other skeletons added for the scourge(in ziggurats and spirit towers)
Enjoy
Feb 22, 2017 at 6:49pm0.82.9.3v2 Fixes: -Tents health was raised from 75 to 350
-tooltips for tents and tauren tents indicate their variation now
-Pandaren Nurse got new projectile and voice
-Orc skeletons got nerfed and adjusted(to cost less food)
-Pandaren towers dont require Elite units upgrade anymore, instead they require Woodworks
-Pulverize for tauren has reduced research time, some units like Guardian got proper weapon hit sounds
-Forsaken tower uses normal human tower model
-Pandaren Hall has different sounds(not castle's but fortress')
Pretty much it, Enjoy