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Post by Jaina Proudmoore on Feb 6, 2018 18:36:11 GMT
using death and decay doesnt capture points xD
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Post by Kacpa2 on Feb 7, 2018 0:01:04 GMT
using death and decay doesnt capture points xD Well because it doesnt "attack" them technicly i think xD Failsafes work on other action trigger so they still should work to save them from getting "removed"
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Post by Fenrir on Feb 26, 2018 4:55:04 GMT
I’m not sure if anyone has said this before, but on the faceless one deathbringer, it can’t use its animate dead ability, because it requires ‘animate dead’ upgrade, when...there is no such upgrade XD.
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Post by MegaLucarioEXZ on Feb 26, 2018 23:00:52 GMT
I think I've mentioned that in-game but never thought to bring it up on the website, that really does need fixed.
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Post by shinyboots on Mar 21, 2018 3:36:18 GMT
Some hero mechanics need some work.
Some heroes can be spawned an unlimited amount of times like Chen Stormstout, and Galen Trollbane. Both of which are also mislabeled as Pandaren Brewmaster and Prince of Stromgarde.
Halduron can be summoned by High Elves, but not Blood Elves. Characters such as Lortha'mar can be summoned by High Elves and still have Fel eyes.
I'm not sure if the system is being kept, but a lot more heroes would probably benefit from requiring certain capitals as some characters don't make much sense to be tied to some buildings while others aren't. I'll post my ideas on that in suggestions since if the system is being kept then I'm guessing it's not a bug.
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Post by Jaina Proudmoore on Mar 21, 2018 11:09:10 GMT
but galen trollbane is the prince of stormgarde xD
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Post by Kacpa2 on Mar 21, 2018 13:14:08 GMT
Some hero mechanics need some work. Some heroes can be spawned an unlimited amount of times like Chen Stormstout, and Galen Trollbane. Both of which are also mislabeled as Pandaren Brewmaster and Prince of Stromgarde. Halduron can be summoned by High Elves, but not Blood Elves. Characters such as Lortha'mar can be summoned by High Elves and still have Fel eyes. I'm not sure if the system is being kept, but a lot more heroes would probably benefit from requiring certain capitals as some characters don't make much sense to be tied to some buildings while others aren't. I'll post my ideas on that in suggestions since if the system is being kept then I'm guessing it's not a bug. Most heroes are meant to be trainable infinitely to get name people want and to get them after they get deleted cuz it doesnt reset the trained count and it locked out many heroes after that..same after hero is given away. I may get a solution for it. About elven stuff i will fix lack of ability to train them.....eyes....it needs separate model with different texture.....it is not as easy as '*untick* belven eyes* in object editor.....besides it means weight cuz model will be doubled and as i said i dont want to make map unnessesarily heavy like Titan Land KoT is.....
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Post by shinyboots on Mar 21, 2018 22:23:13 GMT
Non-broken Draenei can summon infinite Akamas. I think Nobundo was your intention if not, changing it to Nobundo with more Shaman like abilities would make a lot more sense.
The tool tip for Draenei blue crystal says it trains Ellek Knights, which it doesn't. It trains paladins and Naaru.
Unbroken Barracks trains Ellek Knights.
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Post by shinyboots on Mar 21, 2018 22:33:32 GMT
but galen trollbane is the prince of stormgarde xD True, but seeing as you can summon an infinite amount of him I don't know why he's not just called Galen.
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Post by shinyboots on Mar 21, 2018 22:35:29 GMT
More updates on Draenei. The Demon Huntress bobs in and out of her frame. The Draenei Archer also shows her entire body, not her head.
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Post by shinyboots on Mar 21, 2018 22:44:24 GMT
Ragnaros' summoned minions are labeled as "water" elementals ironically.
The other units from Molten Core are labeled as undead or have no label.
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Post by MegaLucarioEXZ on Mar 21, 2018 22:56:37 GMT
Ragnaros' summoned minions are labeled as "water" elementals ironically. The other units from Molten Core are labeled as undead or have no label. Are you kidding me?! They're really labeled water elementals!?!? HAhahahahahaaa
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Post by shinyboots on Mar 21, 2018 23:00:42 GMT
Ragnaros' summoned minions are labeled as "water" elementals ironically. The other units from Molten Core are labeled as undead or have no label. Are you kidding me?! They're really labeled water elementals!?!? HAhahahahahaaa
What adds to the humor is that the water elementals summoned by mages are just labeled as "Elemental" lol Also another Draenei bug. The Warrioress says it can get some of the upgrades Orc grunts get. Like bonechewer. Which imo should be separate grunts for varietie's sake. As well as strategy.
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Post by MegaLucarioEXZ on Mar 21, 2018 23:05:01 GMT
I think most of the races not having a backpack ability is a bug, its so useful (even in an RP map) to be able to use those. Especially when I'm in those moods to play a role about finding rare treasures and items...
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Post by MegaLucarioEXZ on Mar 21, 2018 23:05:22 GMT
Although that might be considered a suggestion, I think its a bug.
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Post by shinyboots on Mar 22, 2018 0:00:04 GMT
Trained a female Farseer Hero and a male Farseer Hero who had the same names. Might want to mix up the name pool.
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Post by Kacpa2 on Mar 22, 2018 0:48:50 GMT
More updates on Draenei. The Demon Huntress bobs in and out of her frame. The Draenei Archer also shows her entire body, not her head. They dont have the portraits so i had to put fixed camera that is a replacement for them. I may try to make a portrait for them or maybe portrait animations and better camera positions once that is done.
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Post by Kacpa2 on Mar 22, 2018 0:50:22 GMT
Trained a female Farseer Hero and a male Farseer Hero who had the same names. Might want to mix up the name pool. I will check it out thanks
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Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
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Post by Echo on Mar 22, 2018 12:15:10 GMT
I'm sure that Gnoll, Naga, Murloc workers and Demon Altar buildings doesn't have detonate option.
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Post by shinyboots on Mar 29, 2018 0:35:58 GMT
The generator for Draenei mentions Dalaran.
The blacksmith for Blood and High Elves mentions Night Elves.
Draenei Paladins are missing a resurrection spell.
Demon Altars can't downgrade back.
The Burning Legion Invasion mechanic doesn't work. A message pops up but nothing happens.
Scourge buildings do not spread corruption.
Some Forsaken buildings do.
I think renaming all the worker units to "Worker" instead of peasant, architect, and other things would be less confusing.
For some reason Blood Elf and High Elf works are named "Architect" and build normal buildings, but the Elf "Worker" builds fancy statues and teleporters.
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Post by shinyboots on Mar 29, 2018 6:31:22 GMT
Oddly enough Naxxaramas does not spawn Death Knights. It also doesn't show when something is being built.
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Post by Jaina Proudmoore on Mar 29, 2018 8:18:08 GMT
naxx was used more for the undead part of the scourge before the death knights were a thing
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Post by shinyboots on Mar 29, 2018 21:00:55 GMT
naxx was used more for the undead part of the scourge before the death knights were a thing True, but the units it does build can be produced from other buildings. Other than a human Kel'Thuzad. Having Death Knights spawn from Naxx would make it more unique since all the other units are accounted for in their usual buildings.
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Post by Kacpa2 on Mar 30, 2018 21:33:43 GMT
The generator for Draenei mentions Dalaran. The blacksmith for Blood and High Elves mentions Night Elves. Draenei Paladins are missing a resurrection spell. Demon Altars can't downgrade back. The Burning Legion Invasion mechanic doesn't work. A message pops up but nothing happens. Scourge buildings do not spread corruption. Some Forsaken buildings do. I think renaming all the worker units to "Worker" instead of peasant, architect, and other things would be less confusing. For some reason Blood Elf and High Elf works are named "Architect" and build normal buildings, but the Elf "Worker" builds fancy statues and teleporters. Blight mechanic got removed comlletely from the buildings. If someone wants to corrupt the area they need to use sacrificial skulls. Its intentional....about the rest i will fix those
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Post by MegaLucarioEXZ on Apr 30, 2018 22:29:38 GMT
Er, I 'disconnected' from bnet in-game the second I touched a worgen footman unit, and then the worgen footman portrait took up the portrait area and the ability area in a really buggy stretched out way. . . tbh I should be on a dif forum but I'm locked out of my hiveworkshop atm. . . I'd send a screenshot but your forum wont let me, it's either not posted online with a URL or over 1mb so. . .
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Post by Kacpa2 on May 1, 2018 13:34:25 GMT
Er, I 'disconnected' from bnet in-game the second I touched a worgen footman unit, and then the worgen footman portrait took up the portrait area and the ability area in a really buggy stretched out way. . . tbh I should be on a dif forum but I'm locked out of my hiveworkshop atm. . . I'd send a screenshot but your forum wont let me, it's either not posted online with a URL or over 1mb so. . . Well actually it's issues on blizz's end with these wanky portrait errors when you get DCed or game ends xD It was there in PTR too i wondered if they fixed it and it seems that they didnt xD
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Post by Jaina Proudmoore on Aug 10, 2018 23:41:17 GMT
skele mage unit from temple of the damned will crash your game do not train if you wanna stay in game xD
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Post by Fenris on Mar 31, 2019 21:16:11 GMT
Stratholme has a tower inside it to take control, but the building is not invulnerable, so it can be attacked. It is also destroyed instead of transferring control upon killing it.
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Post by shadowknight1166 on Jul 14, 2019 13:47:43 GMT
So, how do you ally and unally on this map? I have figured out how to give control of units to other players. I am playing this map in single mode, I want to know how to unally other players so I can fight my own units since their isnt an option for them to go hostile.
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Post by Kacpa2 on Aug 4, 2019 17:21:44 GMT
So, how do you ally and unally on this map? I have figured out how to give control of units to other players. I am playing this map in single mode, I want to know how to unally other players so I can fight my own units since their isnt an option for them to go hostile. Well in singleplayer alliance menu is greyed out and locked, but in multiplayer you just use the Alliance menu from top bar where you have menue and quest buttons and so on.
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