Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 8:51:13 GMT
small problem but you can add 2 gate in Quelthalas next to bridge?Xd I'd definitely be up for more gates in Silvermoon. Maybe even have the Sanctum of the Sun and Moon. I feel like there are some buildings that should come in the game default. Like Utgarde and Auchenai. Maybe even Hellfire Citadel.(Basically a lot of dungeons and raids deserve interiors) I agree with the choice of a blank canvas in 90% of the map, but some important stuff should really have their own interior like the default castles do. I'd also like to make a suggestion of moving Stormwind's castle to the east since it's in the spot where the Cathedral District would normally be. Yeah, thats a great suggestion, I really like Stormwind and its possibilities to build here, but it could be more lore like, so the District would fit. About the raids, I think it depends on what do you find worthy of interior, I would say, that raids like Black Temple, Hellfire Citadel, Sunwell Plateu and definetly Ulduar should have big interiors, also ICC could've had lot more space in it, because its a really huge raid tbh.
|
|
Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 8:53:46 GMT
Another thing is about removing the goldmines from map, I know they can be used in some way in RP, but mostly they are just obstruct, I would say, add them as a building in special builder.
|
|
Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 8:57:16 GMT
I don't know how far r u with the update and what things you've already added, but I think that there are still many Generic heroes with like two passive abilities and since heroes have no longer stats boost perk, it should be somehow compensated, u don't really need to add custom spells, but it would be cooler if every hero in the game had at least 4 basic abilites.
|
|
Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 9:00:32 GMT
Another thing about heroes, lets make every hero for example like lvl 15 with same stats as they have at lvl 6, so the player can max their abilities, for its RP so it doesn't matter how strong the spells would be. I think that its better that spending lot of time farming kills just to unlock the 3rd lvl of Polymorph so it could last longer.
|
|
Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 9:08:27 GMT
Now lets talk about adding Neutral Hostile option, I know it has been discussed many times, but still, I think this could move the RP to whole new level, for example when you want minor hostile factions in the map, you need someone to actually RP them, mostly making the player unable to RP his own stuff, cause of the circumstances.
|
|
|
Post by Jaina Proudmoore on Jun 7, 2018 9:20:03 GMT
goldmines are in the map cus alot of people complain about not having enough money
|
|
Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
|
Post by Echo on Jun 7, 2018 15:27:23 GMT
goldmines are in the map cus alot of people complain about not having enough money Well,I think that the only reason why u need money in this map is that u r just farming expensive NPCs that gives lots of XP, there is no other use of gold, u have always enough for building or making a big army.
|
|
|
Post by Jaina Proudmoore on Jun 7, 2018 16:04:00 GMT
yh waiting enough you get enough yet theres been multiple times kacpas been asked to increase the gold income i'm fine with it i usually only get goldmines that are near where i rp other then that i dont really touch them
|
|
|
Post by Sylvanas Windrunner on Jun 7, 2018 16:55:44 GMT
3 gates of quelthalas and hero darkhan dratir -high magister and repair model Aleria windrunner
|
|
|
Post by Jaina Proudmoore on Jun 7, 2018 18:40:02 GMT
sylvanas you literally just talked about this you dont need to retype it
|
|
|
Post by shinyboots on Jun 7, 2018 21:57:03 GMT
3 gates of quelthalas and hero darkhan dratir -high magister and repair model Aleria windrunner I agree with Calia, you don't have to say something more than once. Kacpa reads EVERYTHING. If it's not Gnome related he usually takes a look at anything you suggest or send him like a map or NPC model. Also I believe I told you directly once before that Alleria has already been fixed and will have her model in the next update. I think Darkhan is being added as a Wretched or Scourge Hero. Though this talk about Quel Thalas has got me thinking about maybe rune stones. It could be a destructible activator. Make a Quel'Thalas wide debuff for things flagged as IDK undead or something with the activators looking like the rune stones. Something similar can be done with Dalaran to recreate Arthas' siege. Maybe have a merchant near the first gate of Quel'thalas that can sell a crap ton of blight stones to make the scar.
|
|
|
Post by shinyboots on Jun 7, 2018 22:01:26 GMT
|
|
|
Post by shinyboots on Jun 8, 2018 23:35:25 GMT
|
|
|
Post by Sylvanas Windrunner on Jun 9, 2018 13:21:22 GMT
I have suggestions to reduce the unit food costs to 0 [all] because my friends speak only espaniole in rp/ and how 1 player takes sw and lordaeron is a shortage of food for the division of armies into cities i dont have problem but people :/
and they asked me to speak
|
|
|
Post by Jaina Proudmoore on Jun 9, 2018 16:26:13 GMT
kacpas gone over the food cost before he doesnt change it to 0 cus then ppl can jsut spam high cost units and have an army of them or just an spam army of anything really
|
|
|
Post by shinyboots on Jun 10, 2018 4:53:50 GMT
|
|
|
Post by shinyboots on Jun 11, 2018 16:07:32 GMT
|
|
|
Post by shinyboots on Jun 12, 2018 20:39:31 GMT
|
|
|
Post by shinyboots on Jun 16, 2018 4:17:27 GMT
|
|
|
Post by shinyboots on Jun 25, 2018 0:22:17 GMT
|
|
|
Post by Jaina Proudmoore on Jun 25, 2018 8:55:45 GMT
why do they looks so old tho those clerics? its almost like you can even seen the bone lines on their skin like they havent eaten in a while
|
|
|
Post by shinyboots on Jun 25, 2018 15:03:50 GMT
why do they looks so old tho those clerics? its almost like you can even seen the bone lines on their skin like they havent eaten in a while They're based off the old Clerics of Northshire from the first Warcraft game. Humans Vs Orcs. If they're not that popular, a chapel could be added that spawns them. It might be fun seeing as a lot of the religious RPers use Northshire as meeting place in WoW. So it'd be good for Warcraft 1 era RP and a common meeting place for Alliance folk.
|
|
|
Post by Sylvanas Windrunner on Jun 25, 2018 23:25:03 GMT
I am asking for the Kultiras underground
|
|
|
Post by craze on Jun 26, 2018 23:47:24 GMT
This has probably been suggested before but just the ability to rotate and scale buildings would make the map even more amazing. The only thing that can be scaled is the barracks and I don't a lot about war3 modding but wouldn't it be not that hard to add the expanding tent to every building (I do understand it would be time consuming but just a thought) Also making the walls go inside the terrain instead of floating in mid air.
Again I don't know how hard it would be but still a thought.
|
|
|
Post by Jaina Proudmoore on Jun 27, 2018 9:20:00 GMT
the rotation has been suggested already you are right about that xD i dont even know how to scale the barrecks lol
also where do you see the walls in midair? screenshots or locations would be of great help so kacpa can know
|
|
|
Post by MegaLucarioEXZ on Jun 27, 2018 16:05:43 GMT
the rotation has been suggested already you are right about that xD i dont even know how to scale the barrecks lol also where do you see the walls in midair? screenshots or locations would be of great help so kacpa can know Anywhere near mountains, steep hills, etc.
|
|
|
Post by Jaina Proudmoore on Jun 27, 2018 16:07:35 GMT
i've been telling kacpa about alot of walls that were needing fixing so unless locations or pictures are provided saying that doesnt really help as theres quite alot of areas with mountains and hills
|
|
|
Post by craze on Jun 27, 2018 16:28:52 GMT
the rotation has been suggested already you are right about that xD i dont even know how to scale the barrecks lol also where do you see the walls in midair? screenshots or locations would be of great help so kacpa can know You scale the generic human barracks by making them into the alliance war camp. When you start transforming it the tent starts small and expands, if you cancel it before it finishes it transformation, the barracks become bigger.
|
|
|
Post by Sylvanas Windrunner on Jun 27, 2018 19:07:22 GMT
Kacpa will you da bariers Dalaran[all[ Quelthalas [1 gate and silvermoon with sunwell] actived 30 s imperishable cooldawn 5 m + dalaran bariers - 3 hp/s undead high elves could build a tree [arthas he had to destroy trees np campaing]
|
|
|
Post by Jaina Proudmoore on Jun 27, 2018 22:02:20 GMT
sylvanas you've mentioned the tree thing before as for the barrier thing i think i know what you're talking bout like the one you encounter in the campaign but someone could leave this perm active and undead players who i hardly see any atm wont really bother trying to attack you other then with elite units who have higher hp and can withstand the effects of losing health for a while
|
|