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Post by Kacpa2 on Jun 10, 2017 13:43:41 GMT
i think i found compromise. Can u add 24 unit dark summoning spell for Argus, c'tun and their beacons. Oh and u could add for argus and C'thun more mana regen and some spells like reveal, dark knowledge( deal a hero 200 dmg and give it level of experience 300 sec cd), summon units. I ask for this cose evil always fight 3v1 or 4v1 depend on the players. At the same time those spells will diversify gameplay. i know but people couldve abuse it by using thos everywhere. Like to get units from one continent to the other. Or evac unita with no rp or portal
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Post by Kacpa2 on Jun 10, 2017 13:45:15 GMT
i'd like to thank the troll who attacked me for the near completion of my mad jaina story as people can tell if they look at the rp stories page i did i needed a good enough reason to turn jaina into mad jaina now in my recent match because of a troll wiping out the last remains of dalaran it hit me that it was one of the best ways i was going to do it since i love turning her mad so i've forgotten who the troll was but he had 333 at the end of his name so thanks dude xD check replay if you ot it saved(or as last replay) ah and post such stuff in rp moments biard and not here xd
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Post by Jaina Proudmoore on Jun 10, 2017 17:29:33 GMT
i never do replays xD
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Post by Kacpa2 on Jun 10, 2017 22:54:29 GMT
No need too, just post your stories there xD and save replays in future xD
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Post by Jaina Proudmoore on Jun 11, 2017 0:06:53 GMT
got asked if you could do more buildings for faceless since they dont have much to place and about the wisps i'll go over details in skype
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Post by Jaina Proudmoore on Jun 11, 2017 0:14:06 GMT
also asked for \ sided buildings and a more detailed scarlet and dawn
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Post by loki311 on Jun 11, 2017 11:36:18 GMT
i think i found compromise. Can u add 24 unit dark summoning spell for Argus, c'tun and their beacons. Oh and u could add for argus and C'thun more mana regen and some spells like reveal, dark knowledge( deal a hero 200 dmg and give it level of experience 300 sec cd), summon units. I ask for this cose evil always fight 3v1 or 4v1 depend on the players. At the same time those spells will diversify gameplay. i know but people couldve abuse it by using thos everywhere. Like to get units from one continent to the other. Or evac unita with no rp or portal Therefore, some rp rules are created to limit such behavior. thats why i said it will diversify gameplay. Beacons where example they dont need necessarily dark summoning spell but it would be nice tool to make some rp events
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Post by Jaina Proudmoore on Jun 11, 2017 11:49:24 GMT
loki you've got to relise tho not everyone follows the rules even if kacpa has now installed a much better way to kick trolls they can still do alot of damage before they get kicked
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Post by loki311 on Jun 11, 2017 20:55:21 GMT
loki you've got to relise tho not everyone follows the rules even if kacpa has now installed a much better way to kick trolls they can still do alot of damage before they get kicked I know but u got to relise that most of rp is played by groups of friends and second it is imposible to make map immune to trolls
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Post by Jaina Proudmoore on Jun 11, 2017 22:00:50 GMT
just got asked if you're going to make san'layn a race? no idea what they are xD
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Post by Kacpa2 on Jun 11, 2017 22:07:12 GMT
just got asked if you're going to make san'layn a race? no idea what they are xD Vampire elves or somethin... i will but a bit later.
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Post by Jaina Proudmoore on Jun 11, 2017 22:22:03 GMT
self destruct for pandern
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Post by loki311 on Jun 15, 2017 6:50:15 GMT
i got na idea could u make command -neutral that will make your selected units neutral? ( just like creeps)
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Post by Jaina Proudmoore on Jun 15, 2017 18:29:50 GMT
valkar attack speed
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Post by AronFast on Jun 15, 2017 18:34:31 GMT
So yeah hey Kacpa! So I'll post the idea about the Val'kyrs here. So they definitively need to be stronger, since they are pretty underpowered right now. My idea: Cost 5 food, 1000HP, Attack Damage 40-60 (Piercing with range 550), 600 Mana, 12 heavy armor. Abilities: Raise dead, heal and the raise dead ability from the Death Knight, (which raises 6 undead) but that this ability takes all the mana.
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Post by Jaina Proudmoore on Jun 15, 2017 20:05:45 GMT
sylvanas banshee form could make it into seperate hero idk i just thought of it tho xD
also the undead forms of falric and that other dude whos name isnt important enough that i can remember xD
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Post by Jaina Proudmoore on Jun 16, 2017 14:39:14 GMT
luc valonforth added to captain heros or i guess a seperate hero altogether maybe? could be rped with falric and marywn or just with the king in lordy
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Post by Jaina Proudmoore on Jun 16, 2017 18:29:34 GMT
milita hero to show normal people can be heros too xD
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Post by Kacpa2 on Jun 17, 2017 0:42:52 GMT
luc valonforth added to captain heros or i guess a seperate hero altogether maybe? could be rped with falric and marywn or just with the king in lordy Added to name pool as 'Luc'
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Post by Jaina Proudmoore on Jun 17, 2017 10:19:05 GMT
the cmoving cage works fine but you cant put units into illidans cage xD
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Post by Jaina Proudmoore on Jun 17, 2017 22:16:26 GMT
bandit pool names improved ppl mentioning wanting to be jack now... diffrent type of golem heros i know they have flesh but couldnt you add like inferno, arcane golem etc ones i think you said something about adding a inferno one before no idea what else lol um... make illidan big again!
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Post by Jaina Proudmoore on Jun 18, 2017 23:26:49 GMT
think someone wanted a ogre hero began with a c no idea what they are like ce'tall or something idk if you know the ogre lore im guessing you'll find it out
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Post by loki311 on Jun 19, 2017 15:55:41 GMT
I got an idea of making elite units (generals like elites in LTA) Humans - great Paladin hp 1200 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Holy light Divane shield resistand skin orc- Ork Champion hp 1400 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Shockwave blood lust (like grunt) resistant skin forsaken- Highborn sister (banshee) hp 800 mana 600 dmg 35(magic) range: 700 armor 4 (hero) Skills: curse, charm, resistant skin Bandits- Master Bandit (hero model) hp 1000 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: slow poison, shadow strike, resistant skin Vrykul- Great Warior hp 1200 no mana dmg 40 (hero) range: melee armor 5 (hero) Skills: critical strike, resistant skin, Resistant armor Night Elves- Sentinel hp 800 mana 500 dmg 40 (hero) range:700 armor 4(light) Skills: stuning arrow, flame arrows, resistant skin Undead- Death Knight hp 1300 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Death coil, Death Packt, Resistant skin Pandaren- Pandaren Monk hp 1200 no mana dmg 40 (hero) range: melee armor 4 (hero) Skills: cleaving attack, Resistant armor, resistant skin Worgen- Son of arugal hp 1400 mana 500 dmg 40 (hero) range: melee armor 5(hero) Skills: Worgen rage(20 addonal dmg every 5 sec), cleaving attack, resistant skin Dwarf- Thane hp 1200 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: Bash, Ale (100 hp heal on self), Avatar, Resistant skin Argent Dawn- Same as humans ( Great Paladin) Scarlet crusade- Crusader hp 1300 mana 500 dmg 35(hero) range: melee armor 5 (hero) Skills: Cleaving attack,Scarlet rage, Resistant armor, Resistant skin High Elves- High elven magus hp 800 mana 600 dmg 30 (magic) range:700 armor 5 (hero) Skills: Healing wave, Mana steal, Restoration, resistant skin Fel horde- ork champion(with haos dmg) Draenai- Broken draenai champion hp 1000 mana 500 dmg 40(hero) range: melee armor 4 (hero) Skills: shockwave, blink, resistant skin Truskar- Truskar Champion hp 1400 mana 500 dmg 35(hero) range: melee Armor 4 (hero) Skills: shockwave, Cleaving attack, resistant skin Trolls- Shadow hunter hp 800 mana 600 dmg 30(hero) range:700 armor 5(hero) Skills: Healing Wave, hex, Serpent ward, resistant skin Golem- Earthshaker hp 2000 mana 500 dmg 40(hero) range: melee armor 5 (heavy) Skills: Thunder clap, Resistant armor, immune to magic Centaur- great warrior hp 1400 mana 500 dmg 35 (hero) range: melee armor 5 (hero) Skills: war stomp, cleaving attack, resistant skin goblin- Master technician hp 900 mana 600 dmg 35 (hero) range: 500 armor 5 (hero) Skills: Rocket barage, bash, resistant skin Murlock- Elder one hp 800 mana 600 dmg 30 (magic) range:700 armor 3(hero) Skills: Spirit link, healing wave, Resistant skin, exorcizm(spirit walker dispell) Dalaran- that race need more normal casters units but they already has general tipe unit kirintor but need to more of them like 6 Demons- Pit Lord hp 1700 mana 500 dmg 40 (hero) range:melee armor 5 (hero) Skills: Fel breath (fire breath but green), howl of terror, resistant skin Faceless- Deceiver hp 800 mana 600 dmg 30 (hero) range:700 armor 3 (hero) Skills: Banish, chain lightning, summon tentacle, resistant skin Tauren- Tauren Champion hp 1500 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: war stomp, Reincarnation, resistant skin Satyrs- they already have general tier unit Gnoll- Gnoll Elder Shaman hp 800 dmg 30 (magic) range:700 armor 3 (hero) Skills: healing ward, Spirit link, Ogre- they already have general tier unit Naga- Naga highborn hp 800 mana 600 dmg 40 (hero) range:700 armor 3 (hero) Skills: Frost arrow, mana shield, Forked lightning, resistant skin Mage hunters- Ancient Dragon Spawn hp 1700 mana 500 dmg 30(hero) range: melee armor 4 (hero) Skills: mana burn, evasion, frost nova, resistant skin Narubian- Nerubian Master mage hp 800 mana 600 dmg 30(magic) range:700 armor 4 (hero) Skills: impale, Frost armor, Resistant skin Unbroken Draenai- Great Draenai Paladin hp 1200 mana 500 dmg 40 (hero) range: melee armor 5 (hero) Skills: Holy light, restoration, Divane shield, resistand skin
Can u tell me what do u think about it? The numbers I have posted in this post are only illustrative.
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Post by Jaina Proudmoore on Jun 22, 2017 20:03:47 GMT
detonation for troll buildings someone spotted watch tower without no idea if others are without as well
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Post by Jaina Proudmoore on Jun 22, 2017 20:08:36 GMT
and golem towers
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Post by loki311 on Jun 23, 2017 10:01:50 GMT
Can u remove skills like int boost, agility boost, stright boost and give another skills for heroes cose it make them weaker then some basic units.
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Post by loki311 on Jun 23, 2017 10:08:41 GMT
I got idea for NE. Can u make 2 of them ? Druids and Sentinels. We was trying it and it works better then it is now (balance reason).
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Post by Traps aren't gay on Jun 23, 2017 10:47:28 GMT
Also you could make some more Scarlet/Argent heroes like Seidan,Tealen Fordring or Brigitte.
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Post by loki311 on Jun 23, 2017 13:30:35 GMT
Can u add gate builder?
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Post by Kacpa2 on Jun 24, 2017 23:01:49 GMT
I got idea for NE. Can u make 2 of them ? Druids and Sentinels. We was trying it and it works better then it is now (balance reason). I dont understand what do you mean. You want them to be selarate races? Why you have all you need for either.. I will.
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