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Post by shinyboots on Mar 22, 2018 1:00:13 GMT
Oh you're releasing an update before the 24? Can you tell us what to expect or is there a place we can read the changelog? I'm super hyped now XD I noticed xD cuz of how active you are xD I meant that i will release 24 player one and it wont have Pandaria yet.....it will come later in update that follows Okay! Still excited!
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Post by Jaina Proudmoore on Mar 22, 2018 1:00:18 GMT
yh next update is kacpa changing the map into a 24 player one because of the blizzrad update they finally decided to get off their asses and do something
also there is a changelog you can see from main page near where you may have found the link to ideas
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Post by Kacpa2 on Mar 22, 2018 1:02:23 GMT
I noticed xD cuz of how active you are xD I meant that i will release 24 player one and it wont have Pandaria yet.....it will come later in update that follows Okay! Still excited!
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Post by shinyboots on Mar 22, 2018 1:02:44 GMT
Here's the Farseer on foot I mentioned. www.hiveworkshop.com/threads/far-seer-on-foot.285854/Also Hero Bloat is a term I've been using to describe when there's too many heroes. Like during my testing I usually spawn Heroes to the point where it stops showing icons. Humans already have a ton of heroes. Having Arthas change like suggested is a tactic to reduce the number of heroes and thus not hav hero bloat. I know there's a potion to remove them in game, but it's still kinda overwhelming. Well number of heroes will only ever grow in such map, i will try to make them better sorted and spread out of 3 altars in the next update. Now i need to list all your ideas from past few pages and add them onto my list so i wont forget about that when i get time to work on the map xD Oh of course, I just meant with like repeats like how Humans, Dalaran, and whoever owns Theramore can all spawn Jaina. The same with the two Arthas units which you mentioned you want to combine. Also I'm flattered you like my ideas! <3
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Post by Kacpa2 on Mar 22, 2018 1:10:50 GMT
Well number of heroes will only ever grow in such map, i will try to make them better sorted and spread out of 3 altars in the next update. Now i need to list all your ideas from past few pages and add them onto my list so i wont forget about that when i get time to work on the map xD Oh of course, I just meant with like repeats like how Humans, Dalaran, and whoever owns Theramore can all spawn Jaina. The same with the two Arthas units which you mentioned you want to combine. Also I'm flattered you like my ideas! <3 Well i like some of them :v but i wont and cant put some of them in cuz they are iether against few things (like limits, locks and stuff) But i still will do most of the others :v and fix all the bugs reported aswell xD
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Post by shinyboots on Mar 22, 2018 3:09:24 GMT
Oh of course, I just meant with like repeats like how Humans, Dalaran, and whoever owns Theramore can all spawn Jaina. The same with the two Arthas units which you mentioned you want to combine. Also I'm flattered you like my ideas! <3 Well i like some of them :v but i wont and cant put some of them in cuz they are iether against few things (like limits, locks and stuff) But i still will do most of the others :v and fix all the bugs reported aswell xD Are the tabards I linked possible?
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Post by shinyboots on Mar 22, 2018 5:45:08 GMT
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Post by Kacpa2 on Mar 22, 2018 10:49:22 GMT
Well i like some of them :v but i wont and cant put some of them in cuz they are iether against few things (like limits, locks and stuff) But i still will do most of the others :v and fix all the bugs reported aswell xD Are the tabards I linked possible? I will use kultiras and dalaran ones but fire i need to edit them a bit cuz they are having these wow pauldrons and are made for villager from what i can tell
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Post by Kacpa2 on Mar 22, 2018 10:53:05 GMT
I've gone over all 381 pages of the Hive's models list. Since the on foot Farseer was useful, here's some more that you may find useful. Obviously I'm not saying to put all these in but hopefully you'll like some of them. Various grunt models for separate Orc Clans I found this buff image that uses emojis and I think it'd be very helpful for RP. www.hiveworkshop.com/threads/emoji-buff.291282/Well i use loads of Ujimasa and kangyun models just because all of them fit wc3 art style.....cuz they are pretty much it....tho i edit kangyuns wow based ones abit to 'de-WoWify' them xd This means stuff like makong armour and weapons more realisting without all these silly spikes made to appeal to younger wow audience i guess......xD
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Echo
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Post by Echo on Mar 22, 2018 11:33:38 GMT
Lol, shinyboots pretty much recalled some of my previous ideas I forgot to mention, lel
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Post by Echo on Mar 22, 2018 11:40:48 GMT
First thing is about adding Sargeras and making him the strongest hero ingame to keep it Lore friendly.
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Post by Echo on Mar 22, 2018 11:45:34 GMT
Second thing is to add mogu race and Lei Shen the Thunder King as their hero.
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Post by Echo on Mar 22, 2018 12:10:54 GMT
Third thing is that I'm still hoping for some of the castles rework like Stormgarde, Tyrs Hand, Orgrimmar and please please please, make Icecrown more epic, with all that saronite walls and the actual Icecrown Citadel. M aybe u can just rework all of Icecrown, make it look more like in WoW. (I'm talkin about the shape and layout) u know it would be epicas hell if the other Goodies RPers had to overcome few milestones which would be represented by Wrath Gates on their quest for defeating the LK.
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Post by NiceAss on Mar 22, 2018 12:40:18 GMT
MAN PLEASE ADD A FAT HERO FOR HUMAN PLS ( FAT AXEMAN HERO
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Post by Jaina Proudmoore on Mar 22, 2018 13:23:19 GMT
nice you dont need to put it all in caps
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Post by MegaLucarioEXZ on Mar 22, 2018 15:41:39 GMT
I'd like to see a Sarok race lol
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Post by MegaLucarioEXZ on Mar 22, 2018 15:42:22 GMT
Also you went through ALL pages of the hiveworkshop models!??!?!?! How much free time do you have?!
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Post by shinyboots on Mar 22, 2018 16:34:52 GMT
Also you went through ALL pages of the hiveworkshop models!??!?!?! How much free time do you have?! It was a day after a math test. I did it to relax. Also there are a ton of models more I would have added but they look too "wow" like or not warcraft looking enough. I hope the Draenei ones stick because they currently look to demon looking imo.
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Post by shinyboots on Mar 22, 2018 16:35:54 GMT
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Post by shinyboots on Mar 22, 2018 16:37:26 GMT
Third thing is that I'm still hoping for some of the castles rework like Stormgarde, Tyrs Hand, Orgrimmar and please please please, make Icecrown more epic, with all that saronite walls and the actual Icecrown Citadel. M aybe u can just rework all of Icecrown, make it look more like in WoW. (I'm talkin about the shape and layout) u know it would be epicas hell if the other Goodies RPers had to overcome few milestones which would be represented by Wrath Gates on their quest for defeating the LK. I second this sentiment. If not to at least give more gates invading armies have to break down.
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Post by shinyboots on Mar 22, 2018 16:41:43 GMT
Oh and a suggest for the character switching. I'd put forth the idea of a Zul'jin model with two arms and one with one arm.
For RP pre and post second war.
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Post by Kacpa2 on Mar 22, 2018 21:42:14 GMT
Third thing is that I'm still hoping for some of the castles rework like Stormgarde, Tyrs Hand, Orgrimmar and please please please, make Icecrown more epic, with all that saronite walls and the actual Icecrown Citadel. M aybe u can just rework all of Icecrown, make it look more like in WoW. (I'm talkin about the shape and layout) u know it would be epicas hell if the other Goodies RPers had to overcome few milestones which would be represented by Wrath Gates on their quest for defeating the LK. View AttachmentOrgrimmar wont get any rework it's already reworked and redesigned to be a better keep over all, i may expand it a little only and improve the fortress' interior, about others why not. I am doing mix of TFT/Wc3 designs with WoW and with my improvements to make them make sense, for example WoW/World of Azeroth Theramore is completely terrible and is the worst place to defend, now it's appropriately a big city with good defences more akin to TFT version and not that joke of a city from pre MoP Theramore
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Post by shinyboots on Mar 23, 2018 2:17:58 GMT
So I was playing with two maps to see how they compare to this map. One called Hyperraria and one called Fantasy Life. Both had some systems that I think would be a big improvement for generic heroes. In Hyperraria you look like a normal villager NPC, but can equip weapons and armor that actually show up on the model. I picked up a legendary sword and he was wielding it. If I bought a cloak it'd be put on the villager model and also give him a minor stealth affect. In Fantasy Life you start out with a base model of various races and when collecting or purchasing certain armors, the model would change. I got a female Orc and when I got a magic weapon she changed into a female Shaman model. When I picked up a spear she looked like an Orc spearwoman. I was thinking that maybe this could be a good thing for generic heroes. Get simple models of various races with both genders(I actually linked some like that above) and maybe add an extra goblin shop that can sell the plethora of weapons and armor that equip to the model. Another thing that was in fantasy life is game modes. Fantasy Life has an RPG mode and an RP mode. The RP mode makes things similar to this map, while the RPG mode adds in some special events and bosses to fight. The good thing about it is that the author of Fantasy Life has an unprotected version for people to see these mechanics. So long story short. You could add a system at the beginning that ask if you want RPG mechanics or just RP like it is now. If someone selects RPG it could spawn NPC villagers/monsters/bosses that can be killed for specific weapons and armor. I'm only offering this idea since Fantasy Life does have an unprotected version and you may get ideas after trying the maps out. www.hiveworkshop.com/threads/fantasy-life-v3-1a.301462/www.hiveworkshop.com/threads/hyperraria-v2-4.293910/PS. I checked out Titan Land after you mentioned it and Jesus do they take things a little far. So much original lore that I'm not sure how anyone could reasonably RP with it without reading a lot of information. One thing that I think it does do a little well that may help this map are information windows that explain who a hero is but by no means the amount of info they dump on you. Something small like for Arthas "Prince of Lordaeron and potential Lich King." I noticed you already did something like this for the various Jainas. While Titan Land needs those paragraphs to explain its lore, I think a one or two sentence description for the heroes would be good if you end up expanding the roster to include some NPCs that are not as well known like characters from Warcraft 2 or a character from the tabletop RPG(Some I linked above).
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Post by Jaina Proudmoore on Mar 23, 2018 12:05:43 GMT
But kar isn't a rpg it's pure rp whole reason why it was made was to be for rp
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Post by Kacpa2 on Mar 23, 2018 12:44:21 GMT
So I was playing with two maps to see how they compare to this map. One called Hyperraria and one called Fantasy Life. Both had some systems that I think would be a big improvement for generic heroes. In Hyperraria you look like a normal villager NPC, but can equip weapons and armor that actually show up on the model. I picked up a legendary sword and he was wielding it. If I bought a cloak it'd be put on the villager model and also give him a minor stealth affect. In Fantasy Life you start out with a base model of various races and when collecting or purchasing certain armors, the model would change. I got a female Orc and when I got a magic weapon she changed into a female Shaman model. When I picked up a spear she looked like an Orc spearwoman. I was thinking that maybe this could be a good thing for generic heroes. Get simple models of various races with both genders(I actually linked some like that above) and maybe add an extra goblin shop that can sell the plethora of weapons and armor that equip to the model. Another thing that was in fantasy life is game modes. Fantasy Life has an RPG mode and an RP mode. The RP mode makes things similar to this map, while the RPG mode adds in some special events and bosses to fight. The good thing about it is that the author of Fantasy Life has an unprotected version for people to see these mechanics. So long story short. You could add a system at the beginning that ask if you want RPG mechanics or just RP like it is now. If someone selects RPG it could spawn NPC villagers/monsters/bosses that can be killed for specific weapons and armor. I'm only offering this idea since Fantasy Life does have an unprotected version and you may get ideas after trying the maps out. www.hiveworkshop.com/threads/fantasy-life-v3-1a.301462/www.hiveworkshop.com/threads/hyperraria-v2-4.293910/PS. I checked out Titan Land after you mentioned it and Jesus do they take things a little far. So much original lore that I'm not sure how anyone could reasonably RP with it without reading a lot of information. One thing that I think it does do a little well that may help this map are information windows that explain who a hero is but by no means the amount of info they dump on you. Something small like for Arthas "Prince of Lordaeron and potential Lich King." I noticed you already did something like this for the various Jainas. While Titan Land needs those paragraphs to explain its lore, I think a one or two sentence description for the heroes would be good if you end up expanding the roster to include some NPCs that are not as well known like characters from Warcraft 2 or a character from the tabletop RPG(Some I linked above). Well these 2 are different types or RP maps....mine is more alike to Titan land machanics/roleplay wise(tho not as excessive....its meant to be simplier faster but still contentful). About weapons/attachments....its used in some cases like with Old god influence or dagger fromorb shop(orbs are attachment aswell). I plan to do similar with ashbringer but it causes issues on some heroes. Descriptions are a good idea, i could expand themlike this.
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Echo
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Post by Echo on Mar 23, 2018 14:12:32 GMT
SO, can we just write down a list of the most needed thing to add after 24 player update? I think everyone should bring up just 2 ideas, so it could be achievable to add... I'll go with Northrend rework and adding Mogu with Thunder King into the map (y)
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Post by shinyboots on Mar 23, 2018 14:54:43 GMT
But kar isn't a rpg it's pure rp whole reason why it was made was to be for rp I know. I was just mentioning some mechanics. In fact something that I know some people here want, Fantasy Life has a system where you can rename units. So people don't have to spam heros until you get a name you like. So I'm not actually saying the map be turned into an RPG. Just some menus or commands that I've noticed in the maps mentioned may be fun. Like a command "-plague" to recreate the plague of Lordaeron. Or a command that could spawn some fel corrupted monsters somewhere. Player controlled events like that would be helpful for RP in cases where no one wants to spawn a bunch of undead/demons just so the others can kill them all. Though again just some suggestions.
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Post by shinyboots on Mar 23, 2018 15:07:18 GMT
SO, can we just write down a list of the most needed thing to add after 24 player update? I think everyone should bring up just 2 ideas, so it could be achievable to add... I'll go with Northrend rework and adding Mogu with Thunder King into the map (y) Out of everything I've suggested? I'd say the two I'd want the most would hero reworks so lore figures look more unique, and some unique generic heroes of both genders and as many races as possible. Obviously not for every single one but what could reasonably fit in. The second thing I'd like is probably more base unit variety like the inclusion of a lot of Ujimasa Hojo's stuff and the tabards I linked put on footmen that could be trained from the castles you take control of.
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Post by shinyboots on Mar 23, 2018 15:50:03 GMT
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Post by Jaina Proudmoore on Mar 23, 2018 16:16:02 GMT
theres no need to do a top two thing cus kacpa looks at all the ideas
singling them out doesnt mean that they would have more chance of being added from when you suggest the idea in the first place
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