Echo
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Bow down before the God of Death
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Post by Echo on Mar 23, 2018 17:05:42 GMT
Well, I just want to point them out, because it is possible for Kacpa to forget some og them, even I wouldn't remember everything I've written in the ideas, so i just point out two things I would like to see the most.
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Post by Jaina Proudmoore on Mar 23, 2018 17:36:04 GMT
hes got a list so he doesnt forget
he checks it twice xD to see whenever you've been naughty or nice xD
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Post by shinyboots on Mar 23, 2018 18:25:08 GMT
theres no need to do a top two thing cus kacpa looks at all the ideas singling them out doesnt mean that they would have more chance of being added from when you suggest the idea in the first place I thought it was a good suggestion since the ideas thread has exploded recently, which partially my fault I apologize. Everyone wants a lot of things, if people keep it condensed then there's more focus. I just spew my random ideas and links just to see if Kacpa may have been looking for something or had an idea but wasn't sure if there was a model like the unmounted Farseer and the Mounted Arthas or with small things like descriptions for lesser known heroes. Edit: Two stars wooooooooo!
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Post by Jaina Proudmoore on Mar 23, 2018 19:18:48 GMT
well like i've said in the past theres no need to put ideas more then once kacpa keeps a list of stuff he needs to do
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Post by Kacpa2 on Mar 24, 2018 0:20:23 GMT
But kar isn't a rpg it's pure rp whole reason why it was made was to be for rp I know. I was just mentioning some mechanics. In fact something that I know some people here want, Fantasy Life has a system where you can rename units. So people don't have to spam heros until you get a name you like. So I'm not actually saying the map be turned into an RPG. Just some menus or commands that I've noticed in the maps mentioned may be fun. Like a command "-plague" to recreate the plague of Lordaeron. Or a command that could spawn some fel corrupted monsters somewhere. Player controlled events like that would be helpful for RP in cases where no one wants to spawn a bunch of undead/demons just so the others can kill them all. Though again just some suggestions. I am strongly against automated events like these...it should be completely up to people's roleplay to reanact plague or lordaeron. Or to invade Azeroth as Legion
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Post by Kacpa2 on Mar 24, 2018 0:22:49 GMT
theres no need to do a top two thing cus kacpa looks at all the ideas singling them out doesnt mean that they would have more chance of being added from when you suggest the idea in the first placeĀ I thought it was a good suggestion since the ideas thread has exploded recently, which partially my fault I apologize. Everyone wants a lot of things, if people keep it condensed then there's more focus. I just spew my random ideas and links just to see if Kacpa may have been looking for something or had an idea but wasn't sure if there was a model like the unmounted Farseer and the Mounted Arthas or with small things like descriptions for lesser known heroes. Edit: Two stars wooooooooo! Its alright write your ideas down and post them in bulk maybe xD Its better for this thread tk explode than for any of you to forget your ideas forever....i lost some ideas like this and now i note everything down cuz getting same idea again is rare....
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Post by shinyboots on Mar 24, 2018 17:56:12 GMT
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Post by Kacpa2 on Mar 24, 2018 18:49:15 GMT
Not really cuz you can make them neutral passive first and then hostile, neutral hostile doesnt attack passive :v
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Post by shinyboots on Mar 24, 2018 19:22:10 GMT
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Post by shinyboots on Mar 24, 2018 19:23:01 GMT
Not really cuz you can make them neutral passive first and then hostile, neutral hostile doesnt attack passive :v Oh, I didn't know that lol.
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Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
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Post by Echo on Mar 24, 2018 19:35:47 GMT
Lol, Shinyboots, could you find some mogu models? xD
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Post by shinyboots on Mar 24, 2018 21:57:24 GMT
Lol, Shinyboots, could you find some mogu models? xD Haven't been able to find any hand crafted ones. I know Kacpa doesn't want to import anything from WoW and those are the only ones I've found.
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Echo
Forum Dweller
Bow down before the God of Death
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Post by Echo on Mar 25, 2018 10:26:09 GMT
Shame, it seems there won't be mogu or even Thunder King then... :/
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Post by Kacpa2 on Mar 25, 2018 13:53:19 GMT
Lol, Shinyboots, could you find some mogu models? xD Haven't been able to find any hand crafted ones. I know Kacpa doesn't want to import anything from WoW and those are the only ones I've found. Well i can create my own models based of wc3 ones to look like Mogu, or from most similar model(i could base them of blademaster easily thou) But that's for ...Pandaria update xD
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Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
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Post by Echo on Mar 25, 2018 14:38:29 GMT
Nice! Please make Thunder King look epic, maybe slightly bigger than other Mogu and give him his badass armor! xD
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Echo
Forum Dweller
Bow down before the God of Death
Posts: 77
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Post by Echo on Mar 25, 2018 14:56:28 GMT
I almost forgot to remind you to add a king Rastakhan, maybe with zandalari trolls subfaction, u know, I've already brought up an idea about adding more of Troll culture, for example their walls and maybe some pyramid buildings.
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Post by shinyboots on Mar 25, 2018 15:38:26 GMT
Haven't been able to find any hand crafted ones. I know Kacpa doesn't want to import anything from WoW and those are the only ones I've found. Well i can create my own models based of wc3 ones to look like Mogu, or from most similar model(i could base them of blademaster easily thou) But that's for ...Pandaria update xD I think using the Broken as a base model would work. Since in WoW they're based off of Draenei. From what I've seen in game, they definitely need necromancers of some kind, and maybe some Death Knight abilities. Some heroes using Avatar is a must for the whole stone thing. The Stormcalling thing would warrant an archmage. Lei Shen would most definitely be a mix of a Farseer and an Archmage with chain lightning and that ice storm kind of deal. Their use of Mushen is pretty easy. Get a Kodo and remove the horn for a quick fix. Another hero that would make sense would be Xin the Weaponmaster. In Fantasy Life there was a skin where you could switch between dual wielding and a two handed sword which would fit perfectly. Add blademaster abilities and he's done. Another could be Archritualist Kelada who can summon "Blood Golems." Tint the golems red and give them a vampiric buff. Maybe another hero could be Iron Qon the Quilen Master. You could give him the Shaman ability summon spirit wolves, but painted green. For generic heroes, a Necromancer would be good. A type of priest hero with a stealth ability and a stun for the Spiritclaws Generic units would be a normal footman with a spear. A mage similar to the humans and elves to serve as their archer, a Kodorider that functions more like a Knight or Worg Rider with with the horn removed to look like a Mushen. You could slap a Mogu on a black Drake for an air unit. The siege unit could be a larger Mushen with a canon on its back. Another caster that actually serves as a caster could be given the buffs and abilities of undead's necromancer.
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Post by shinyboots on Mar 25, 2018 15:52:09 GMT
I almost forgot to remind you to add a king Rastakhan, maybe with zandalari trolls subfaction, u know, I've already brought up an idea about adding more of Troll culture, for example their walls and maybe some pyramid buildings. I personally vote that Zandalari be made a separate race. They're distinct enough that they deserve it. There's plenty of dinosaurs on the hiveworkshop to work with. Make the batrider an pterodactyl rider. A siege unit could be a Devilsaur(T-rex) or a Direhorn(triceratops) with a canon on it. A mounted unit could be a more decorated raptor. Base units could be a necromancer as a caster. Troll spear throwers would still fit as their ranged. Their foot unit could be a reskinned footman with the same abilities as the human version. Heroes could be another Necromancer with Lich abilities. A Troll Shaman, which I linked a version of up above. All it needs is a reskin. Maybe a druid with the forms being dinosaurs like it is in WoW? When it comes to regular Trolls, I'd vote for an overhaul to how they spawn units. A base building that only spawns Darkspear like units would be nice. The building can be upgraded to spawn only Frost, Forest, Dark, and Jungle Trolls. To give people access only to the Troll units they want to play. I'd also separate the hero alter to have one type of Troll per page. Though while on topic since they are connected to the next expansion as well. Adding a druid to Kul Tiras would fit their additions. For the new fact that they're all so burly, a resize of Dwarves would work no problem. Just give them human lines.Rather than a new race like the Zandalari, keep the Marines and the Druids tied to the island, but these additions would work wonders. Off topic, I think a new building for Orcs that can train those clan specific grunts, and the Frost wolf worg rider would be useful as well. Keep all the other units the same, since other than those units I linked not much difference needs to be done.
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Post by Jaina Proudmoore on Mar 25, 2018 20:00:35 GMT
dont think kacpas giving anything stealth boots
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Post by shinyboots on Mar 25, 2018 20:06:39 GMT
dont think kacpas giving anything stealth boots Meant more the ability like Night Elves have, but that could be a little OP so leaving it out may be a decent idea.
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Post by Kacpa2 on Mar 26, 2018 0:00:45 GMT
dont think kacpas giving anything stealth boots Meant more the ability like Night Elves have, but that could be a little OP so leaving it out may be a decent idea. Well there are invis potions, i may make them to have more charges or create sneaking mechanic that reduces the speed alot when used.
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Post by shinyboots on Mar 26, 2018 15:46:40 GMT
Meant more the ability like Night Elves have, but that could be a little OP so leaving it out may be a decent idea. Well there are invis potions, i may make them to have more charges or create sneaking mechanic that reduces the speed alot when used. That would make a good trade off. Even in WoW sneaking reduces how fast you can move.
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Post by shinyboots on Mar 27, 2018 7:54:35 GMT
I looked into things further and there's only one Tol'vir model I can find and it's a hero unit. When you add Uldum I suggest maybe restricting the unit to a building in Uldum. It's called a Ramkahen Sentinel which is a faction you gain rep with in WoW. Maybe whoever captures the temple can gain the ability to summon these units as a show that the Ramkahen favor that player. www.hiveworkshop.com/threads/ramkahen-sentinel.263198/Speaking of Uldum. I got thinking about the elemental planes. Maybe to the South of Uldum a portal can take you to Skywall and you can gain Thunderaan like you did with Ragnaros in Molten Core. You could also add a portal off the coast of Wetlands or south of Kul Tiras for Abyssal Depths and one near the maelstrom that leads to Deepholme. Though going back to Molten Core. Since you're adding Dark Irons and Blackrock Orcs, I think a major rework of Blackrock Mountain is needed. We need space for the Dark Irons, Orcs, and Molten Core or things will be so cluttered that any kind of base building would be impossible. Some serious defenses may need to be put in place, like a drawbridge or something. I also found this map that shows all the major areas in Azeroth.(Though I'd prefer it spread out more) cdn.pbrd.co/images/bZLj9O1z9.pngI was thinking that when Pandaria is made, the Shadopan could be a unit or two exclusive to whoever holds Shadowpan Monastery. This could be done for a ton of Pandaria units since it is neutral with the actual base Pandaren race could be Houjin and Tushui. I've been leaning towards the idea of having certain units tied to certain buildings. For immersion's sake. Like you currently have to own Kul Tiras to spawn Kul Tiran units. It makes sense. Having someone in control of Silvermoon would not have access to Kul Tiran forces unless gifted. A balance needs to be made for immersion and RP potential I would think. Maybe an activator at the beginning of the game that adds or removes the building restriction. I've seen systems like it in other maps. I have a list of every hero and possible location restriction(Racial and in general) if having a setting to turn on and off building requirements is desirable to Kacpa. I think if people are RPing a war and lose a capital it'd be better for them to regain the capital to respawn the unit than use the removal potions, especially if the unit was already leveled.
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Post by Kacpa2 on Mar 27, 2018 11:52:04 GMT
shinyboots That map is mimicking what WoW has and in it's exact positioning and scale which is stupid, i am doing it in more realistic scale and positioning, Broken isles will be still isles and not giant Continent. Tho it's still useful by showing what new isles they added and it also shows some alpha WoW islands and other places so for names and more or less locations it is useful but i wont replicate how it looks cuz loads of stuff is mispositioned or far too big in relation to EK and Kalimdor and too close to these. Kul tiras should be in barandin bay WoW world scaling is random and off the hook with every other island they add, what saves them from eradicating great sea is so dumb manner as instances used for all these. Within the world Whole Azeroth is like 10 times bigger, i cant really replicate that in the map though cuz of size constraints, but i try to do it to reasoneable extend with the islands(so they arent too tiny to use at all but are of proper size more or less. What do you mean by building restrictions? All requirements on units have been removed long ago... on everything as far as i recall....
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Post by Jaina Proudmoore on Mar 27, 2018 17:28:30 GMT
think he means like sylvanas is unlocked via sylvanas terranas via lordy illidan via his cell
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Post by shinyboots on Mar 27, 2018 18:08:58 GMT
shinyboots That map is mimicking what WoW has and in it's exact positioning and scale which is stupid, i am doing it in more realistic scale and positioning, Broken isles will be still isles and not giant Continent. Tho it's still useful by showing what new isles they added and it also shows some alpha WoW islands and other places so for names and more or less locations it is useful but i wont replicate how it looks cuz loads of stuff is mispositioned or far too big in relation to EK and Kalimdor and too close to these. Kul tiras should be in barandin bay WoW world scaling is random and off the hook with every other island they add, what saves them from eradicating great sea is so dumb manner as instances used for all these. Within the world Whole Azeroth is like 10 times bigger, i cant really replicate that in the map though cuz of size constraints, but i try to do it to reasoneable extend with the islands(so they arent too tiny to use at all but are of proper size more or less. What do you mean by building restrictions? All requirements on units have been removed long ago... on everything as far as i recall.... Oh yeah I'm with you on the scaling of the map being stupid and all that. I was just providing it since it list pretty much every location we've seen, and as you said some Alpha stuff like the Dragon Isles. When you remake the Broken Isles I only imagine it being being the size of Westfall or just enough for people to build all the buildings those races would have with the mountains shown in the MMO being natural defenses. Also I used the wrong words. I mean building UNIT restrictions. You can't summon Ragnaros or Fire Elementals without Molten Core, you can't summon Kul Tiras units without the castle there. Sylvannas can't be summoned unless you have Silvermoon or Undercity. The Lich King can't be spawned unless you own the Frozen Throne. I was suggesting that there be a switch that can turn restrictions on and off and to add more restrictions for immersion's sake. Though for those who want to RP very specific things flip the switch or activate the command to remove the restrictions. I've played maps with this system so I know it's possible, but I don't know how difficult it is so if it'd take too much effort then nevermind. I just know some people wouldn't mind or would prefer the system for conquest RP without needing to play Azeroth Wars or something else that's overly restrictive or doesn't allow repicks. The thing about unit restriction is that it does have its benefits. If someone is RPing as Kul Tiras then it'd make sense only he or she would be using them. If someone is RPing the Forsaken, then it'd make sense only they could spawn Sylvannas. Some heroes would obviously have no restrictions such as Arthas and Kael'Thalas. People simply not using them would kinda fell cheap. As I previously mentioned I have a list of hero units and regular units that could be restricted, but I won't share that list unless you're up for programming the system that turns them on and off. Since it would be optional I can see pretty much everyone being happy. PS. Are you going to implement the Deeprun Tram?
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Post by Kacpa2 on Mar 28, 2018 0:01:59 GMT
shinyboots That map is mimicking what WoW has and in it's exact positioning and scale which is stupid, i am doing it in more realistic scale and positioning, Broken isles will be still isles and not giant Continent. Tho it's still useful by showing what new isles they added and it also shows some alpha WoW islands and other places so for names and more or less locations it is useful but i wont replicate how it looks cuz loads of stuff is mispositioned or far too big in relation to EK and Kalimdor and too close to these. Kul tiras should be in barandin bay WoW world scaling is random and off the hook with every other island they add, what saves them from eradicating great sea is so dumb manner as instances used for all these. Within the world Whole Azeroth is like 10 times bigger, i cant really replicate that in the map though cuz of size constraints, but i try to do it to reasoneable extend with the islands(so they arent too tiny to use at all but are of proper size more or less. What do you mean by building restrictions? All requirements on units have been removed long ago... on everything as far as i recall.... Oh yeah I'm with you on the scaling of the map being stupid and all that. I was just providing it since it list pretty much every location we've seen, and as you said some Alpha stuff like the Dragon Isles. When you remake the Broken Isles I only imagine it being being the size of Westfall or just enough for people to build all the buildings those races would have with the mountains shown in the MMO being natural defenses. Also I used the wrong words. I mean building UNIT restrictions. You can't summon Ragnaros or Fire Elementals without Molten Core, you can't summon Kul Tiras units without the castle there. Sylvannas can't be summoned unless you have Silvermoon or Undercity. The Lich King can't be spawned unless you own the Frozen Throne. I was suggesting that there be a switch that can turn restrictions on and off and to add more restrictions for immersion's sake. Though for those who want to RP very specific things flip the switch or activate the command to remove the restrictions. I've played maps with this system so I know it's possible, but I don't know how difficult it is so if it'd take too much effort then nevermind. I just know some people wouldn't mind or would prefer the system for conquest RP without needing to play Azeroth Wars or something else that's overly restrictive or doesn't allow repicks. The thing about unit restriction is that it does have its benefits. If someone is RPing as Kul Tiras then it'd make sense only he or she would be using them. If someone is RPing the Forsaken, then it'd make sense only they could spawn Sylvannas. Some heroes would obviously have no restrictions such as Arthas and Kael'Thalas. People simply not using them would kinda fell cheap. As I previously mentioned I have a list of hero units and regular units that could be restricted, but I won't share that list unless you're up for programming the system that turns them on and off. Since it would be optional I can see pretty much everyone being happy. PS. Are you going to implement the Deeprun Tram? Well i will remove that requirements with exception of Lich King and Ragnaros cuz these two without their specific locations make little sense, Sylvanas and kul turas infantry dont need them too i guess. I dont pln to add any system like that i will just go with system that is completely unrestricted with or without these restrictions..(with ragna and arthas being non requirement heroes too) And i dont plan on adding deeprun tram. Something like Orbs of translocation(dark summoning things) are safer and dont add in giant vulnerability to either city..... cuz it could be abused to bypass the defences, while orbs must be used by the players and allow only allied units.
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Post by shinyboots on Mar 28, 2018 0:39:24 GMT
Oh yeah I'm with you on the scaling of the map being stupid and all that. I was just providing it since it list pretty much every location we've seen, and as you said some Alpha stuff like the Dragon Isles. When you remake the Broken Isles I only imagine it being being the size of Westfall or just enough for people to build all the buildings those races would have with the mountains shown in the MMO being natural defenses. Also I used the wrong words. I mean building UNIT restrictions. You can't summon Ragnaros or Fire Elementals without Molten Core, you can't summon Kul Tiras units without the castle there. Sylvannas can't be summoned unless you have Silvermoon or Undercity. The Lich King can't be spawned unless you own the Frozen Throne. I was suggesting that there be a switch that can turn restrictions on and off and to add more restrictions for immersion's sake. Though for those who want to RP very specific things flip the switch or activate the command to remove the restrictions. I've played maps with this system so I know it's possible, but I don't know how difficult it is so if it'd take too much effort then nevermind. I just know some people wouldn't mind or would prefer the system for conquest RP without needing to play Azeroth Wars or something else that's overly restrictive or doesn't allow repicks. The thing about unit restriction is that it does have its benefits. If someone is RPing as Kul Tiras then it'd make sense only he or she would be using them. If someone is RPing the Forsaken, then it'd make sense only they could spawn Sylvannas. Some heroes would obviously have no restrictions such as Arthas and Kael'Thalas. People simply not using them would kinda fell cheap. As I previously mentioned I have a list of hero units and regular units that could be restricted, but I won't share that list unless you're up for programming the system that turns them on and off. Since it would be optional I can see pretty much everyone being happy. PS. Are you going to implement the Deeprun Tram? Well i will remove that requirements with exception of Lich King and Ragnaros cuz these two without their specific locations make little sense, Sylvanas and kul turas infantry dont need them too i guess. I dont pln to add any system like that i will just go with system that is completely unrestricted with or without these restrictions..(with ragna and arthas being non requirement heroes too) And i dont plan on adding deeprun tram. Something like Orbs of translocation(dark summoning things) are safer and dont add in giant vulnerability to either city..... cuz it could be abused to bypass the defences, while orbs must be used by the players and allow only allied units. Well if you go with keeping it a minium, I suggest just having Ragnaros, Lich King, and Illidan. If you add other elemental Lords I'd suggest making them the same way. Just because their locations are rather important to their character. Especially Illidan because if the Naga and Night Elves can spawn him any time, then there's no purpose of even having the prison since there would be nothing to fight over. Heck maybe you could add a pre-demon hunter Illidan that's just an Archmage reskinned as a Night Elf that can be used by Night Elves. I'm also having issues understanding your wording with the mention of Kul Tiras. I think units tied to Kingdom Capitals would be important just because reshades are kinda an eyesore and it's just fun to have them be distinct. Having a bunch of people RPing the human kingdoms lined up displaying their tabards before they assault their enemies. Though this is just admittedly strong opinions of mine. If you feel like it's not worth it I won't get mad over it. It's your map after all. As a side note. I have two ideas that I wanna run by you. The caverns of time is mostly not needed since you can easily just recreate most of their scenes normally, but I was thinking maybe adding certain moments that can't. Like the War of the Ancients dungeon that was introduced in Cataclysm or that flashback quest to Illidan's membership to the Moon Guard in the Legion storyline. Just a small area the size of maybe the inside of Dalaran with the Well of Eternity in the center. It'd be good for the Night Elf version of Azshara you have and if you add a pre-demon hunter Illidan. The second idea I was thinking of is the Emerald Dream. The spaces with the portals on the map like Duskwood are rather empty and it could be a fun way to fast travel across Azeroth. It could be a lush forest area, also the size of the inside of Dalaran, that has four portals leading to the areas they are in on Azeroth. This would also be a good home base for Satyrs, to spread the Emerald Nightmare which could be in the corner with dead trees rather than the previously mentioned lush forest.
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Post by shinyboots on Mar 28, 2018 5:33:11 GMT
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Post by Echo the Supreme on Mar 28, 2018 6:22:57 GMT
Kacpa! Important request! This must be one of the things added in first patch after 24 player update. I want you to add those nerubian townhall building in 3 different scale versions, much bigger than the nerubian townhall one, then medium one and small one. Next thing about them is that they need to be yellowish like(sand) and gray versions. Last thing that I want to be added right after the update are the troll walls, yellow one will be enough, but u could also add those Northrend(winter) ones and maybe even those gray ones also. This would help me to make few different base templates, one for the Old Gods, second for Trolls and last one for unspecified race.
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